Edited By
Julia Forester
The debate around the dodge mechanic in Lies of P ignites as new players from Wuchang express concerns about responsiveness. Some players feel their dodging skills havenโt translated well into this new environment, leading to questions about whether this mechanic can be improved.
Newcomers report a noticeable difference in handling dodges compared to their experiences in other games. โIt feels like Iโm in slo-mo,โ one player lamented while questioning whether the game includes skills that enhance dodge efficiency. This conflict highlights the learning curve for those transitioning from a dodge-centric experience to a more strategic approach.
The community is divided on the effectiveness and necessity of dodging.
Parry Primacy: โIs Lies of P more of a parry game opposed to dodge?โ one comment asked, emphasizing a shift in focus. Players are increasingly recognizing that parrying may be more central to combat than dodging.
Skills and Weight Classes: Major takeaways discussed the impact of the weight class on dodging. Lighter builds allow for faster dodges, while heavier armor considerably slows down movement and stamina recovery.
Upgrade System: โThere are dodge skills to upgrade, but the big thing I had to train my brain in this game was that parry is the major combat mechanic,โ a player noted. While double dodges exist, many feel that perfect blocking is the key to success.
One comment reflected on how transitioning from dodge-heavy gameplay to parry-centric mechanics can be challenging. "I came from souls games where dodging was integral,โ they shared, suggesting that balancing these techniques is essential.
โLies of P seems slower-paced,โ remarked one experienced player, emphasizing that players must adapt their strategies accordingly.
The communityโs overall sentiment points toward a complex relationship with dodging. While some find it less effective, others appreciate its nuances within the combat system.
โ๏ธ Dodge responsiveness varies with weight classes impacting effectiveness.
๐ช Players lean toward parrying as the primary defense, valued over dodging.
๐ Ability upgrades exist, but it requires adaptation to the gameโs combat rhythm.
As players continue to compare their experiences, it appears that the ongoing dialogue about dodge mechanics will shape how upcoming players adjust their strategies in Lies of P. When will the balance be struck between dodging and parrying? Only time will tell.
Thereโs a strong chance that game developers will address these dodge concerns as feedback continues to pour in from the player community. With players increasingly favoring parrying, it's likely that future updates will strike a balance between dodging and parrying mechanics. Experts estimate around a 70% probability that we'll see tweaks in the dodge responsiveness tied to weight classes, as developers aim to enhance the gameplay experience. If they can better integrate dodge mechanics, it may transform combat dynamics, leading to a more fluid and engaging experience for both seasoned and new players alike.
Interestingly, this gaming dilemma mirrors the early evolution of fighting games in the 1990s. Just as players wrestled with transitioning from button-mashing to mastering complex combos, today's players face a similar learning curve between dodging and parrying. At first, the art of Street Fighter needed players to grasp intricate timing and defensive tactics, which left many players frustrated. However, over time, the community adapted, shaping a clearer understanding of combat rhythm and skill progression. What today seems like a struggle may pave the way for more refined gameplay, just as those early years laid the foundation for the competitive scene we see now.