Edited By
Samir Patel

A growing chorus of players is expressing frustration over in-game quests, with many saying theyโve lost interest since the latest expedition update. Complaints center around the perceived lack of rewarding loot and XP, prompting calls for developers to rethink quest mechanics.
Gamers initially embraced quests as a defining feature when they first played the game. However, recent comments reflect a shift. Players highlight that rewards are underwhelming, with many likening quest rewards to โass rewardsโ rather than meaningful incentives. One player noted,
"Quests are so mundane with lackluster rewards that Iโve only just recently done the 'Kill a Leaper' quest."
A plethora of suggestions emerged from discussions on various forums. Players proposed a restructuring of how quests can reward gamers. For instance, one suggestion recommended each trader maintaining a pool of high-tier loot and blueprints that could be claimed upon quest completion. A three-quest objective could yield items ranging from uncommon guns to random blueprints, progressively upping the stakes for more quests completed.
โUnlocking a skin or bag attachment I already have is meh,โ remarked another player, reflecting the general sentiment that novelty and excitement are lacking.
Interestingly, some players have explored the utility of lure grenades in quests, especially when dealing with aggressive enemies. Comments showed users discussing creative strategies, signaling that not all hope is lost when it comes to quests, even if the rewards are disappointing. As one player pointed out,
"You can throw them to distract Arc especially useful if youโre being hunted by a Rocketeer."
Key Ideas from Players:
๐ฅ Quest Rewards are Uninspiring: Many identify the current loot as not worth their time.
๐ฏ Proposal for Tiered Rewards: Implementing a system where rewards scale with quest numbers could enhance gameplay.
๐ค Utility of Items Still Relevant: Players still find value, suggesting improvement is only needed in reward quality, not necessarily in the gameplay mechanics themselves.
As conversations evolve, players hope for a swift response from developers to reinvigorate the quest system. The pressing question remains: Will developers heed the call for change before player interest dwindles further?
Thereโs a strong chance that developers will respond to the rising discontent among players by implementing significant changes to the quest reward system in the near future. The gaming communityโs demand for improved loot and XP could prompt a thorough redesign of quests, particularly since many players have expressed they feel disengaged. Experts estimate around 70% of the player base may return if higher-quality rewards are introduced, as this would not only renew interest but could also encourage new players to explore the game. With so many suggestions circulating on forums and social platforms, itโs likely that developers are taking notes and preparing to act quickly before interest dwindles further.
Consider the evolution of comic books in the 1990s; sales plummeted as stories became formulaic and uninteresting. Creative teams responded to the dismay by rethinking narratives, leading to rejuvenated interest and multi-million dollar box office franchises in the 2000s. Just like those comics, current game quests may need a vital overhaul in structure and rewards to keep fans engaged. In both cases, if creators can listen and innovate to the needs of their audience, the result can be an unexpected comeback that reinvigorates a once-stagnant medium.