Edited By
Carlos Gomez

In a surprising move, the character Inaros underwent significant rework, leaving players confused about his new mechanics. Despite the mixed reactions, many are noting the changes have created unique gameplay experiences, especially during high-stakes missions. As players dive back in, the community is rife with comments highlighting how the rework impacts modding strategies and overall gameplay dynamics.
The rework has streamlined several of Inaros' abilities, making him feel different yet familiar. His passive ability now enhances mobility, improving life-siphoning upon revival. One player noted, "His 4th damage scales with max hp. That's all you have to know."
Many players shared their insights on how to adapt to the new Inaros. A frequent sentiment is that he isn't much more complex; feedback indicates that existing playstyles still apply:
Improved Damage Output: Scarab Swarm has become a significant damage dealer, dealing 10% of Inaros' max health as corrosive damage. This transition allows players to harness his abilities more effectively.
Enhanced Grouping Mechanics: Players are praising Sandstorm for its utility in crowd control. One comment highlighted, "Post rework Sandstorm is probably the best Grouping tool in the game."
Minion Effects: There's a cautious excitement about the new Swarm Kavats, which can spawn upon defeating enemies. Although some contend they detract from Inaros' direct combat capabilities, others are exploring builds optimizing their contributions.
"Heโs really fun to play! Whirlwind a huge group of enemies together, spam the 4 at the pile of baddies you end up with" - Player Analysis
While some enjoy the added complexity of Inaros, others express concerns about the reliance on new mechanics. Comments reflect a balance between enthusiasm for the rework and uncertainty about the adjustments:
Positive Outlook: "Sand Kavats are cool, though not great minions distract enemies!"
Confusion Still Prevails: "I'm still not sure how to focus a Yet" highlights lingering uncertainty among players.
โณ Inaros' passive revival ability enhances gameplay mobility.
โฝ Scarab Swarm and Sandstorm are now central to damage and crowd control strategies.
๐จ Player strategies adapting to Swarm Kavats are still emerging.
As players adapt to Inaros' changes, it remains to be seen how the new dynamics will affect team compositions and strategies. Will the inclusion of Swarm Kavats usher in a new era of gameplay for the Warframe franchise?
As the changes to Inaros settle in, thereโs a strong chance that team compositions will adapt considerably in upcoming months. Players gravitating towards enhanced crowd control with Sandstorm and higher damage output through Scarab Swarm could increase their viability in competitive matches. Expect around 60% of the active community to try out new builds to maximize Inaros' potential, which might even lead to a fresh meta. These developments could prompt developers to consider additional tweaks based on player feedback, especially if certain strategies emerge as overwhelmingly dominant.
This situation echoes a past shift seen in fighting games during the transition to 3D graphics in the late 90s. During that time, characters and gameplay mechanics underwent major overhauls, leading to a wave of players rethinking their strategies. Just as competitive players learned to master new moves and adapt to unfamiliar mechanics back then, Inaros players face a similar challenge now. The lessons learned thenโembracing change and experimenting with new strategiesโmay well be the backbone of forging successful gameplay in this new era of Inaros.