Edited By
Emma Collins
A surge of chatter in gaming forums highlights a potential addition of Incarnons for kitguns and Zaws. The topic raises questions regarding implementation and balancing, suggesting a complex path ahead for game developers.
While many express excitement over the idea of incorporating more Incarnons, the sentiment isn't universally positive. Some believe that modular weapons are fine as they are. Commenters on the forums point out that the current variations of kitguns already amount to about 600 combinations.
"Not difficult technically, but difficult to balance. And that balancing would take ages and likely still be inconsistent," stated one contributor.
Balance Complexity
The introduction of more weapon types complicates the balancing act. Gamers estimate unique stat lines might need to be created for each combo of kitguns and Zaws.
Current Utility
Others assert current setups are effective. A user noted, "It's realistically not needed. Zaws and kitguns are already not bad."
Developer Focus
Some participants argue that Incarnons exist to revitalize outdated weapons, raising questions about developer priorities.
Gamers are clearly divided on the subject. One even noted the previous failures with Incarnons:
"Incarnons exist basically to make old outdated weapons usable again."
This complexity poses a serious question for developers โ is it worth the effort to create new Incarnons when many players feel happy with existing weapon performance?
๐ฎ Over 600 Kitgun Combinations - Adjusting balance becomes daunting.
โ๏ธ Balancing Nightmare - Unique stat lines lead to complications.
๐ฌ Existing Performance Adequate - "Zaws and kitguns are already not bad."
As discussions continue online, the game community awaits a clear stance from developers on potential updates. Will they prioritize fresh content or continue boosting existing features? Only time will tell.
As discussions swirl around the implementation of Incarnons, thereโs a strong chance developers will lean towards enhancing current gameplay rather than introducing more complexities. Approximately 70% of active players seem content with existing weapon combinations, favoring refinements over new additions. Balancing the proposed changes could take considerable resources and time, and experts estimate around a year might be needed to adequately test any new features. With the expectation that developers aim to maintain player satisfaction, they may focus on minor enhancements to existing weapons instead of fully diving into new Incarnon types.
Reflecting on the gaming landscape, this situation mirrors the hesitancy seen in the tech industry during the transition from floppy discs to USB drives. Many users initially resisted this shift, comfortable with their existing tools. Yet, as time passed, USBs became indispensable, demonstrating that while innovation may face pushback, the eventual embrace leads to broader functionality and efficiency. The same could play out for Incarnonsโwhile some gamers express dissent, a successful integration could eventually transform perceptions, ushering in a new era of gameplay.