
Gamers are expressing outrage over the latest Indiana Jones game's autosave-only feature. Recently, players voiced concerns about the lack of manual save options, which they argue undermine the gameplay experience and reliability during crucial moments.
One player detailed a frustrating scenario during the quest "A Savage Discovery." After infiltrating the Apostolic palace and solving the Basilica puzzle, they logged back in only to find themselves facing four guards and a dog, which led to an instant game over. "What the hell?" they questioned after losing nearly two hours of progress.
Interestingly, some players suggested that the autosave system aims to create tension through risk and consequence, but they noted, "if thatโs the intent, they don't appear to have executed it well." The consensus indicates not just sparse autosaves but also poorly placed ones.
Poor Autosave Placement: Players report experiencing significant progress loss due to the ineffective autosave system. "The autosaves are too far apart!" lamented one gamer.
Lack of Manual Save Options: Many feel the absence of manual saves is a major oversight. "Just let people save when they want," urged another player.
Quality Assurance Concerns: Users are questioning the testing process of the game, asking, "How can you mess up a save system this bad?"
"This gameโs save system is a huge mistake!" - Popular comment.
The overall reaction from players is predominantly negative. This frustration is echoed across various forums, with many demanding a return to traditional saving methods.
๐ด Majority agree: The autosave-only system fails to meet expectations.
โ Skepticism about testing: Many players are concerned about the quality control processes.
๐ฌ Voices for change: Comments frequently call for reinstating manual save features to prevent loss of progress.
With a plethora of games successfully offering manual saving features for years, itโs perplexing why this fundamental aspect was overlooked. Will developers listen to the growing calls for change before players decide to move on?