Edited By
Alex

A rising debate among gamers surrounds the opening cutscene of Infamous 2, with some fans insisting it should differ based on karma selection. As more players revisit the game, the conversation about character portrayal intensifies.
As players turn back to the classic Infamous 2, many are playing through different karma choices. One player shared their thoughts about using Evil Karma and felt the initial scene didnโt accurately reflect the characterโs darker nature.
"They should have made a slightly different cutscene where Cole was more aggressive and hostile," the player remarked.
This sentiment resonates with others who feel the current representation falls flat when adopting an Evil Karma approach.
Three significant points are surfacing from recent discussions on user boards:
Visual Appeal: Several players mentioned that the gameโs graphics seem to shine more with Evil Karma, despite the lack of narrative alignment.
Continuity: Some fans noted that Infamous 2 retains player choices from the first installment, leading to questions about how well the opening cutscene reflects that continuity.
Understanding Karma Options: Confusion exists regarding how players select karma prior to the opening scene, with a few users wondering why the choice seems so immediate.
Comments span a mixed sentiment about the cutscene changes. One user noted, "Yeah, I know. But it looks better with Evil Karma." Another countered, questioning the logic behind judging karma selection at the game's start.
Key Points to Consider:
๐ฅ "They should have made a slightly different cutscene" - Main concern from users
๐ฎ Evil Karma enhances visuals, yet narrative seems at odds
๐ Players can carry over karma choices from Infamous 1
Curiously, this ongoing discussion highlights a broader trend toward character development in gaming, where opening scenes set the tone for player experiences. Are developers paying enough attention to detail when it comes to expressing dark choices? As more players engage with the series, the pressure grows for developers to adapt and improve such pivotal moments.