A mounting chorus of gamers is voicing frustration over Nvidia's DLSS 4 performance in Red Dead Redemption 2, as artifacts mar the gaming experience at 1080p. Recent comments across forums reveal ongoing criticism and experimentation with alternative graphics settings.
Many players express disappointment with DLSS 4, particularly its DLAA settings. Reports detail that textures, especially in grass and trees, appear distorted, leading to images resembling an "oil painting" effect. One player noted, "I began noticing a weird and rather annoying artifact" Others echoed this sentiment, emphasizing the disappointing anti-aliasing capabilities, calling RDR2's AA implementations *"embarrassing."
Interestingly, some users see the issue more broadly. One commented, "It seems like DLSS has less detail these days" This changing landscape has driven many to test FSR, which provides sharper visuals but with some flickeringโa compromise many are willing to make.
The discussion extends beyond software, touching on hardware concerns. Some players shared their experiences using advanced settings, such as DLDSR combined with DLSS Quality, reporting significant enhancements despite a small drop in frame rates. Recommendations like "Don't play native 1080p; RDR2 NEEDS higher final res to get rid of TAA blur" are becoming more prevalent.
While FSR is seen as a viable alternative, opinions on its effectiveness compared to DLSS 4 are mixed. One player noted that "FSR is way better than the gameโs native TAA but not as good as DLSS 4โs." Others argue that the visual quality falls short.
"DLSS sucks in 1080p. In 1440p and 4k, itโs alright," said another player, highlighting the scaling issues tied to resolution.
โฝ Users report ongoing DLSS 4 artifacts impacting gameplay, particularly with foliage textures.
โณ FSR emerges as a temporary solution, but not without drawbacks.
โ ๏ธ Hardware capabilities and settings significantly influence the visual experience, prompting players to seek optimized configurations.
As the dialog around DLSS 4 and RDR2 continues to unfold, it's clear that both Nvidia's response and users' hardware considerations will shape future developments in graphics technology. Will this escalating discontent push Nvidia to roll out urgent fixes?