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Join random lobbies in ventures for better team play

Finding Group Play in Ventures | Players Struggle to Join Lobbies

By

Sana Abdul-Jabbar

Nov 20, 2025, 11:36 AM

3 minutes of duration

A group of players in virtual gear teaming up in a vibrant game lobby
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Players are voicing frustration over joining Ventures missions due to empty lobbies as the current season nears its end. Many are urging for a way to connect with others for gameplay, citing attempts to find missions for over thirty minutes without success.

Context of the Issue

As the season wraps up, the player base appears to be dwindling. This drop off makes it challenging for players trying to team up in Ventures, which is meant to be a cooperative experience. A number of users have taken to forums to express their difficulties and propose solutions to enhance group play.

Key Concerns from Players

  1. Timing Matters: With the season ending soon, players are finding it difficult to connect with enough teammates. As noted by a player, "Itโ€™s the last day of the season, pretty hard to find people in Ventures at this point."

  2. Mission Limitations: Some players feel the current lobby system is inefficient. One user criticized, "I donโ€™t want to stay in a lobby for 2 minutes 20 times to find one with people." The frustration stems from the necessity to sift through numerous missions to find populated lobbies.

  3. Potential Solutions Suggested: Changing regions or missions is a common workaround, but most agree a more streamlined method is necessary. One comment strongly stated, "A random queue is not going to help that."

Voices from the Community

The sentiment on user boards is a mix of annoyance and acceptance. As one contributor pointed out, "The player base falls off fast. It's best to grind it out in the first week" suggesting that early season enthusiasm fades quickly, leading to smaller groups later.

Interestingly, a lack of engagement with the game seems to worsen with time. Another user noted, "Yeah, there should be a play with others option," echoing the need for better matchmaking to facilitate teamwork.

"If thereโ€™s no one there, you have no choice but to solo it and hope someone joins," lamented another frustrated player, highlighting the challenges faced by solo gamers.

Key Insights

  • โœฆ Community Call for Change: A strong demand exists for a more efficient matchmaking system

  • ๐Ÿ”„ Region Changes Often Necessary: Players frequently resort to changing missions or regions to find teammates

  • ๐Ÿ‘ฅ Diminishing Player Numbers: The end of a season drives down player activity, complicating cooperative gameplay

As the community waits for action from developers, the ongoing discussions reveal a need for improvements to enhance the Ventures experience.

What to Expect in the Hectic Finale

As the season draws to a close, thereโ€™s a strong chance players will see an uptick in matchmaking updates or a new system launch from developers. Given the community's feedback, experts estimate around a 70% probability that a solution is in the pipeline. As teams scramble to enhance group play, developers recognize the urgency to improve player retention. Moreover, as new content typically accompanies the season change, enhanced matchmaking features could entice more people to re-engage, reducing the chances of empty lobbies significantly.

A Lesson from Sports History

Reflecting on the frustrations voiced in Ventures, we can draw a parallel to the immediate fan reactions during the early days of the NBA, when team dynamics and player relationships often had to be rebuilt season after season. Just as basketball teams faced challenges integrating new players, creating chemistry in the game mirrored todayโ€™s gaming landscape. The initial turbulence led to a more refined understanding of teamwork and strategy, ultimately shaping a competitive spirit that fuels both fandom and gameplay. Just like those early teams, players today may need to embrace innovation and adaptability to fully enjoy the collaborative experience that Ventures aims to achieve.