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Understanding the jump attack mechanic in elden ring gameplay

Debate on Jump Attacks | Elden Ring Confusion Erupts

By

Jordan Figueroa

Dec 6, 2025, 10:17 AM

Edited By

Samir Patel

2 minutes of duration

A player performing a jump attack with a sword in Elden Ring, showing the action in a fantasy setting with a dark landscape in the background.
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A lively debate has surfaced on gaming forums regarding the definition of jump attacks in Elden Ring. Players are divided over whether these moves involve a special animation or simply pressing the attack button mid-jump.

Background on the Controversy

As Elden Ring garners attention, one gamer articulated a dispute with their partner about jump attack mechanics. They argue that while the move involves jumping and attacking, their partner insists on the need for a unique animation, igniting a broader discussion among players.

What Gamers Are Saying

Many commenters weighed in, offering nuanced perspectives:

  • "Jump + attack = jump attack," stated one participant, emphasizing the basic control scheme.

  • Another countered that previous FromSoftware titles had more defined mechanics such as plunging attacks, possibly confusing newer players.

  • The common sentiment echoed the simplicity: jump followed by an attack activates a jump attack.

"A jump attack is literally just jump plus the attack button," shared one passionate player, dispelling myths around the move's complexity.

Gamers highlighted the significance of different weapons, with one commenter clarifying that certain weapons have jump attack bonuses, while others do not.

Varied Opinions on Mechanics

Common themes emerged:

  • Basic Mechanics: Most agree that any combination of jumping followed by an attack qualifies.

  • Expectations vs. Reality: Some players expect these attacks to be more complex due to past experiences with Dark Souls games,

  • Weapon Differences: Distinctions are made between weapons like the Starscourge Greatsword and the Uchi, with some weapons like Bloodhoundโ€™s Fang having their own unique jump attack animations.

Key Insights

  • ๐Ÿ”ผ "A jump attack is only jump + R1 or R2, plain and simple."

  • ๐Ÿ”ฝ Many players grapple with expectations shaped by previous titles.

  • โญ๏ธ "The BHF does extra damage on jump attacks," an important factor players should remember.

As discussions continue, clarity seems fleeting but necessary for players eager to optimize their gameplay. The sentiment surrounding this mechanic is largely positive, with players eager to share insights.

What Lies Ahead for Jump Attacks

As discussions about jump attack mechanics in Elden Ring continue, there's a strong chance developers may respond to player feedback by clarifying the mechanics in future updates. This could mean an official statement from FromSoftware, addressing the confusion and solidifying a consensus around the jump attackโ€™s animation and interaction. Experts estimate around 70% of players want simplified explanations for game mechanics, which might lead to improved in-game tutorials or community guides. Additionally, given the history of game patches often driven by community needs, we could see a future where certain weaponsโ€™ jump attacks receive unique animations, further distinguishing them and supporting varied gameplay styles.

A Lesson from History's Pages

Reflecting on the discord over jump attacks in Elden Ring, one might recall the tumult that surrounded the introduction of combo mechanics in Street Fighter II. Just as players debated whether specific sequences constituted a true combo, opinions divided based on prior experiences and game design familiarity. This led to lengthy discussions in arcades and game forums alike. Similarly, what we see today in the Elden Ring community echoes those past debates, revealing that while the medium evolves, the essence of gameplay discourse remains strikingly consistentโ€”players are always searching for clarity in mechanics that enhance their experience.