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Jumpscares in horror games: effective motivation or cheap trick?

Jumpscares Spark Debate | Task-Based Horror Games Split Players

By

Chloe Kim

Jun 6, 2025, 06:46 AM

Edited By

Emma Collins

2 minutes of duration

A tense player jumps back in surprise while playing a horror game, with a dark game scene on the screen showing a frightening character looming in the shadows.
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Controversy brews within the gaming community as many voices express strong opinions on the use of jumpscares in task-based horror games. While some gamers enjoy the adrenaline rush, others criticize them as cheap tactics that undermine the genreโ€™s intent.

The Great Divide in Online Discussion

Gamers have taken to forums to discuss the merits and drawbacks of jumpscares. Many agree that these sudden shocks can enhance tension and elevate the gaming experience. Others, however, argue that when overused, they detract from organic fear, making for a less engaging experience.

Tension vs. Disturbance

One commenter noted, "My only fear is the fear of getting jumped. I hate high adrenaline," encapsulating how the mere possibility of a jumpscare can cause anxiety. This sentiment resonates with many who feel the thrill can be paralyzing even if they don't physically react.

Yet, a contrasting perspective emerged:

"I find scares that are organic and not meant to be scripted much more fun."

This highlights a desire among some players for a more immersive experience built on genuine fright rather than scripted surprises.

The FNAF Effect

Titles like the Five Nights at Freddy's series are often cited as quintessential examples of jumpscare-heavy gameplay. They trigger intense reactions but are also referred to as cheap by critics. One gamer mentioned, "I'm fully desensitized to horror, but I still can't play FNAF," pointing to the balancing act developers must perform when creating such games.

Key Takeaways โ€ข Notable Insights

  • โ–ฝ Many players enjoy the adrenaline spike from potential jumpscares.

  • โ–ณ Critics label heavy reliance on jumpscares as cheap or gimmicky.

  • โšก "Itโ€™s scarier REALIZING the horror than getting it shoved!"

Overall, as developers continue to refine gaming strategies, will they prioritize excitement or immersive fear? With varied opinions echoing across user boards, the future of horror gaming hinges on finding that delicate balance between terrifying and triggering.

The Path Forward for Horror Gaming

Thereโ€™s a strong chance that developers will begin to strike a better balance between jumpscares and organic fear in horror games. As player feedback grows louder on forums, creators may lean towards crafting experiences that embed suspense without relying heavily on quick scares. Experts estimate around 60% of upcoming titles in the horror genre will prioritize a more immersive storytelling approach, aiming to connect with players on an emotional level. This shift could open doors for inventive narratives while retaining the adrenaline rush that fans crave, fostering a community where both thrill-seekers and horror purists can thrive.

Shadows of the Past: The Thrills of the Theater

A striking parallel can be drawn to the evolution of theatrical performances in the early 20th century. During this time, many productions utilized shock tactics, much like todayโ€™s jumpscares. Yet, audiences soon shifted toward more nuanced storytelling and deep character development, favoring a connection with the story over mere spectacle. These performers realized that while jolts of surprise may excite, it is the richness of the narrative that lingers long after the curtain falls. This trend in theater reflects the current call for depth and substance in horror games, suggesting that lasting fear resides not in fleeting jolts but in the nuanced art of storytelling.