
A rising wave of gamers is urging developers to change the reliance on cheap jump scares and flawed narratives, as frustration mounts over current horror game designs. Recent forums highlight a push for more authentic horror experiences that prioritize suspense over shock.
Players have critiqued titles like Silent Hill 2 Remake for excessive combat. "I find it stressful to be surrounded by so many enemies," one commenter noted. Better's believed difficulty levels could enhance enjoyment, with many feeling easy mode should offer less combat.
Interestingly, players agree that games feel scarier once enemies are cleared, suggesting that minimizing conflict enhances atmospheric tension. One player stated, "I liked the originalโs combat mechanics better. The simplicity kept the horror intact."
Gamers voiced concerns regarding overused jump scares. Commenters have noted that rather than creating fear, constant jump scares lead to disengagement. "Unnecessary jump scares ruin the immersion, turning the experience monotone," said a frustrated player. Another lamented, "Jumpscares need to dial down; they often feel cheap and predictable."
"The horror game thatโs not scary at all!" a user remarked about prevalent issues in current releases.
Further discussions revealed anxiety over poor audio mixing. Sounds often fall flat when they should escalate tension, with one player remarking, "Bad sound design just ruins immersion." Others noted problems with inconsistent enemy music cues that unintentionally signal when combat is over, reducing tension.
Feedback underscores a large urge for developers to rethink design strategies to foster genuine fear and suspense, moving away from mechanical jump scares or combat-heavy scenarios.
๐ฎ Excessive combat detracts from the horror experience, stressing players.
๐ Flawed audio design hampers immersion, causing frustration.
๐ฑ Overused jumpscares dull the thrill, replacing fear with predictability.
Developers have an opportunity to respond to these insights, emphasizing player desires for a more immersive gaming atmosphere as 2025 progresses.