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How jumpscares ruin the horror game experience

Jumpscares and Immersion | Gamers Demand Revisions in Horror Games

By

Liam Bennett

Apr 29, 2025, 04:13 PM

Edited By

Marcus Chen

Updated

Apr 29, 2025, 11:52 PM

Snappy read

A player reacts in shock during a jumpscare in a horror game, with a dark room and eerie lighting in the background.
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A rising wave of gamers is urging developers to change the reliance on cheap jump scares and flawed narratives, as frustration mounts over current horror game designs. Recent forums highlight a push for more authentic horror experiences that prioritize suspense over shock.

Players Weigh In on Core Issues

Critique of Combat Mechanics

Players have critiqued titles like Silent Hill 2 Remake for excessive combat. "I find it stressful to be surrounded by so many enemies," one commenter noted. Better's believed difficulty levels could enhance enjoyment, with many feeling easy mode should offer less combat.

Interestingly, players agree that games feel scarier once enemies are cleared, suggesting that minimizing conflict enhances atmospheric tension. One player stated, "I liked the originalโ€™s combat mechanics better. The simplicity kept the horror intact."

The Problem with Jump Scares

Gamers voiced concerns regarding overused jump scares. Commenters have noted that rather than creating fear, constant jump scares lead to disengagement. "Unnecessary jump scares ruin the immersion, turning the experience monotone," said a frustrated player. Another lamented, "Jumpscares need to dial down; they often feel cheap and predictable."

"The horror game thatโ€™s not scary at all!" a user remarked about prevalent issues in current releases.

Flaws in Audio Design

Further discussions revealed anxiety over poor audio mixing. Sounds often fall flat when they should escalate tension, with one player remarking, "Bad sound design just ruins immersion." Others noted problems with inconsistent enemy music cues that unintentionally signal when combat is over, reducing tension.

Collective Sentiment

Feedback underscores a large urge for developers to rethink design strategies to foster genuine fear and suspense, moving away from mechanical jump scares or combat-heavy scenarios.

Essential Takeaways

  • ๐ŸŽฎ Excessive combat detracts from the horror experience, stressing players.

  • ๐Ÿ”Š Flawed audio design hampers immersion, causing frustration.

  • ๐Ÿ˜ฑ Overused jumpscares dull the thrill, replacing fear with predictability.

Developers have an opportunity to respond to these insights, emphasizing player desires for a more immersive gaming atmosphere as 2025 progresses.