By
Tina Li
Edited By
Omar El-Sayed

Players are scratching their heads over Juno's ability to end matches with a single torpedo. Many in the community claim this has created a chaotic balance in the game that favors specific builds, raising eyebrows and sparking debate.
The gameโs recent patch seems to have amplified disparities, especially in Stadium mode. Players express confusion over how Juno can eliminate them from full health instantly. It raises the question: Are these abilities fair, or do they disrupt competitive play?
Players argue the following:
Ability Power Build: Commenters noted, "She went all in on a homing projectile ability power," highlighting how stacking ability damage can lead to overwhelming attack capabilities.
Balance Issues: One player claimed, "Itโs unbalanced, but fun af," suggesting that while Juno's damage potential is extreme, the unpredictability adds a layer of excitement.
Health Mitigation: Others countered this with advice to build health and armor, stating, "If someone one-shot you just need hp, shields, armor etc." This feedback indicates strategies to offset Junoโs overwhelming damage.
"Because she has a perk dealing more damage on torpedoes, she can deal about 300 damage at max build," explained a player, clarifying Juno's formidable mechanics.
Discussion on forums reveals that many players are experimenting with different builds. One player even shared, "I got Ana to over 800HP," reflecting the wild balance in ability versus health. Such posts suggest that while high-damage builds are thrilling, they can lead to rapid demise if opponents focus on you.
The community response remains mixed:
Some find the varied builds entertaining and chaotic.
Others critique the imbalances and call for adjustments.
Few believe that strategic building can mitigate the risks of facing high-damage opponents like Juno.
๐ฅ "All heroes are and will be unbalanced in Stadium."
๐ "If you know how to build yourself, you can mitigate tons of crazy things."
โ๏ธ Players emphasize the importance of balancing health against damage in building strategies.
In what many are calling a developing story, player feedback could lead to adjustments from developers, encouraging even more discussion around balance in competitive play.
Is the community ready for a rework, or will the chaos remained embraced?