A growing number of gamers are expressing discontent over killer behavior in matches, particularly regarding bonuses designed to benefit both sides. Complaints surge as competitive tactics overshadow enjoyment, prompting urgent conversations about gameplay balance.
The core issue involves how players utilize offerings like Bloodpoint Streamers (BPS). Purposefully designed to promote cooperation, these bonuses often fall short when killers disregard them, leading to quick eliminations. One player noted, "I hate bringing bonuses for killers, only to have them take out the whole team before we can pop two gens," highlighting widespread frustration.
Waste of Bonuses: Many argue that killers rush to eliminate survivors as quickly as possible. A player remarked, "If they do it the fastest way possible, itโs such a waste. You get the most by not sweating," emphasizing the need for a more balanced approach.
Unfair Expectations: Some contributors maintain that bringing digital items does not guarantee cooperation. "Youโre not owed anything because you brought a digital item in hundreds of copies. Itโs a game," one commenter stated, pointing out the need for mutual enjoyment.
Trust Issues: Concerns over matchmaking persist. "When killers play like itโs a tournament against solo queue, it still sucks," reflected another player, underlining the disconnect between survivors and killers.
"Itโs dumb for survivors to expect killers to play nice just because they bring offerings. It cuts both ways."
This sentiment resonates across forums, as gamers struggle to balance cooperative gameplay with the thrill of competition. Another player expressed, "Whenever I see a BPS, I try to farm it out as best as possible for that person."
The current discourse skews negative toward killer strategies, with many players feeling their chances for enjoyment are undermined. They voice concerns about prioritizing wins over collaborative experiences.
๐ฅ Many survivors feel frustrated when killers dismiss attempts to earn points together.
๐ฏ Responses indicate that aggressive killer gameplay contradicts the purpose of bonuses meant for joint benefit.
โ๏ธ Claims about fairness highlight ongoing tensions in gameplay dynamics.
Is it time for a reevaluation of gameplay incentives? Players are eager for changes to enhance enjoyment for both sides in this escalating conflict.