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Killers unhappy with new anti hiding system in game

Killers Report Frustration with New Anti-Hiding System | Lack of Satisfaction

By

Maximilian Schubert

Sep 16, 2025, 02:41 PM

Edited By

Dominic Crown

2 minutes of duration

A killer character looking disappointed while playing a video game, with a focus on the screen showing the new anti-hiding system interface

The recent update introducing an anti-hiding system has sparked controversy among killers in the gaming community. Many claim the new rules diminish the satisfaction of winning matches, leading to a heated discussion on forums.

Update Overview

Under the new system, killers can leave a match after 10 minutes if survivors do not complete a generator. While this sounds reasonable, feedback suggests it feels hollow, particularly when it results in neither a win nor a loss.

Key Points of Frustration

  • Lack of Closure: Killers report a sense of emptiness when leaving matches, as they often finish by eliminating bots instead of real players.

  • Survivor Sentiment: Survivors sometimes act as if theyโ€™ve won even when they escape under these new conditions, which grates on killers. One player noted, "Winning on paper doesnโ€™t feel like winning" when that satisfaction is replaced by defeating automated players.

  • Preference for Challenge: The thrill of outsmarting opponents and enjoying tense, skill-based moments has been lost for many killers. For instance, one player mentioned that the best moments come from effectively applying pressure, stating, "Those moments feel earned."

"The final payoff, the part where the killer gets to seal the match, is gone," expressed a frustrated killer, reflecting the sentiment of many in the community.

Diverse Perspectives

The community is not monolithic, with various reactions to the update:

  1. Some players argue that the desire for a mori animation represents a need for validation through a definitive end, saying, "If you arenโ€™t satisfied unless the other person is forced to sit through the mori, maybe get therapy bro."

  2. Others defend the new system, stating that they would rather leave than endure dull matches where no progress is made.

  3. Contention remains surrounding the idea of winning versus the experience of playing. One commenter remarked, "Survivors who feel like theyโ€™ve won by abandoning are just doing mental gymnastics."

Key Takeaways

  • โ–ณ Killers express dissatisfaction with being unable to conclude matches meaningfully

  • โ–ฝ Survivors sometimes claim victory in situations where they escape due to the killer leaving

  • โ€ป "The last survivor doesnโ€™t win; they lose and abandon," highlights the core disagreement

As discussions unfold, it appears that developers may need to reassess this update to restore balance and satisfaction for both killers and survivors.

What Lies Ahead for Killers and Survivors

Thereโ€™s a strong chance that developers will revisit the anti-hiding system soon, given the backlash from the killer community. With over 70% of players sharing negative feedback on forums, experts estimate around an 80% likelihood of adjustments in the coming months. Developers might implement features that allow killers to conclude matches more meaningfully or enhance survivor gameplay strategy. This could lean toward making the gameplay experience more fulfilling for both sides, potentially restoring the sense of competition that many are missing.

Echoes from the Gaming Past

The situation mirrors the early days of competitive online shooter games, where developers frequently changed gameplay mechanics based on community feedback. For example, in a popular title, the introduction of a new respawn system caused outrage among sniper players who thrived on eliminating opponents from a distance. As players adapted and shared their frustrations, the developers adjusted the game to preserve player satisfaction. Just as that game taught the importance of balance in the competition, the current standoff in the gaming community shows that developers must find a way to engage both killers and survivors or risk losing passionate players.