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Killers no longer fear swf with new unhook build changes

Killers Rejoice | Nerf on SWF Builds Shakes Up Gameplay

By

Naomi Kwon

Jun 18, 2025, 09:45 PM

Edited By

Emma Collins

2 minutes of duration

A group of game characters in SWF showcasing the new unhook build changes, with a focus on the killers feeling empowered in gameplay.
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A recent update in Dead by Daylight has ignited debate among players after a change to the self-unhook ability. With new statistics showing a significant usage drop among survivors, many are left wondering if the nerf is really the way to go.

What's the Change?

The latest patch reduced the chance for survivors to unhook themselves while in a swf build to a mere one percent for each living teammate. This drastic cut leaves many questioning the viability of this perk. One player expressed frustration, saying, "Nerfing it to ONE percent for each person alive is ridiculous!"

Players Split on Reaction

Commenters have taken to forums to voice their opinions on this controversial change:

  1. Frustration Over the Nerf

    Many players believe that reducing self-unhook chances is a poor decision, especially since it impacts an already limited perk. "Why would they do that?" questioned another player.

  2. Mixed Utility of the Perk

    Some recognize the need for balance but feel the nerf may be overkill. "It's always been useless aside from that swf strat," one user remarked. Without this build, there seems to be little incentive to use the perk.

  3. Laughing it Off

    Interestingly, some players rally behind this change, humorously sharing that they continue to use the perk regardless. "Me and my friends are all using it ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚," hinted one commenter, stressing a community nonchalance.

"It's always been useless, just swf strats!"

Sentiment Analysis

The sentiment among gamers appears mixed, with a predominance of negative reactions towards the nerf. While some find it hilarious and continue to use these builds, others view it as a significant blow.

Key Takeaways

  • ๐Ÿ”ป Reduced Chances: Unhooking lowered to 1% per survivor.

  • ๐Ÿ“‰ Low Usage Stats: Only 0.2% of players utilized this in swf builds previously.

  • ๐Ÿ˜… Community Reaction: Both frustration and humor emerge from the changes.

As discussions evolve, many are questioning if this update is the right move or if it creates more problems for survival strategies. Change is often tough, but will this one be too much for survivors to handle?

Forecasting the Game Changer

As players adjust to the SWF build changes, thereโ€™s a strong chance developers will reconsider the balance of the game. Experts estimate that within the next few patches, we might see a re-evaluation of the unhooking mechanic to address player feedback. If the current sentiment continues, there may be a 60-70% likelihood of a revert or buff, catering to community concerns for survivability. This could lead to a renewed interest in the perk, injecting new strategies back into gameplay. Alternatively, persistent frustration may push some players to abandon the perk altogether, diminishing its use to a point of irrelevance.

A Change in the Wind

Looking back, consider the transition in the music industry when vinyl records faced the emergence of CDs. At first, many thought this alteration would make vinyl obsolete, much like players feel about the future of the self-unhook ability now. However, vinyl found its niche among enthusiasts, sparking a revival that outpaced initial predictions. This transformation reveals that, in gaming just as in music, shifts can rejuvenate interest and create unexpected trends, leading to a second wind even for once-derided strategies.