Edited By
Carlos Gomez

In an unexpected move, famed game designer Hideo Kojima halted Michael Sarnoski, the director of the upcoming 'Death Stranding' film, from playing 'Metal Gear Solid 2.' This decision raises eyebrows about how gaming influences filmmaking, especially between two iconic franchises.
Kojimaโs action appears rooted in the cinematic identity of both titles. Commenters speculate that he aimed to prevent Sarnoski from skewing his vision with the complex narrative and style of 'Metal Gear Solid 2.' One comment noted, โProbably didnโt want to taint their potential vision for the film.โ
The director reportedly played 'Death Stranding' and 'Metal Gear Solid 1' prior, but was stopped before diving into 'MGS2.'
Fans and people in forums are weighing in, sharing their mixed feelings:
Differentiation: Users highlight that while both titles share Kojima's touch, their approaches vary significantly. โDS can exist without MGS, and the same applies to MGS,โ one noted.
Influence Matters: Several point to 'MGS2's' influence, with one remarking, โItโs very influential and could inspire the director.โ This suggests Kojima is concerned with keeping his narratives distinct.
Strangeness vs. Structure: Another comment emphasized that, "DS while very bizarre, isnโt doing the โmess with your headโ stuff of MGS2," noting that each game possesses its unique quirks and influences.
Fans express hope that Kojima's involvement leads to a film adaptation that respects the source material. One enthusiastic comment reads, โThank Kojima, he might actually help make an adaptation that is worth watching.โ
"So weโre playing as Tomorrow," summed up another comment, hinting at anticipation for how 'MGS2' narrative complexity could merge into film.
๐ Kojima halts Sarnoski from playing 'MGS2' to preserve the filmโs vision
๐ Fan comments differ about the importance of both titles
๐ก๏ธ "Thank Kojima, he might actually help make an adaptation that is worth watching" - Popular comment
Kojimaโs decision sparks ongoing discussion on the relationship between gaming and film. How will this affect the future of game adaptations?