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Kotor 1 and 2 expected on play station this may 4th!

KOTOR Games Speculated for PlayStation | Aspyrโ€™s Grand Collection Sparks Discussion

By

Nina Patel

May 2, 2026, 03:59 AM

Edited By

Omar Ali

3 minutes of duration

Game covers of KOTOR 1 and 2 featured together with Star Wars theme
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A recent promotion for the upcoming Star Wars: Grand Collection is stirring excitement and confusion among gamers. Scheduled for May 4th, the deal claims 65% off select Star Wars titles on PlayStation and other platforms. However, many fans are questioning the inclusion of fan-favorite titles KOTOR 1 and 2 on PlayStation.

Promotion Details Uncovered

Aspyrโ€™s collection prominently displays images of classic games, seemingly hinting at a potential release of the KOTOR series on PlayStation. Yet, users are quick to point out that while the collection exists, it lacks these specific games. "The Grand Collection is already on PlayStation without Force Unleashed and the KOTOR games," noted one commenter, adding to the growing skepticism surrounding the promotion.

The Reused Artwork Controversy

This situation raises questions about Aspyrโ€™s marketing choices. Many believe that this is simply a repeat of past promotional images, leading to misunderstandings. As another user stated, "Itโ€™s bizarre that PlayStation is the only place without the KOTOR games." Several comments point out that the same image was used last year, suggesting that the company might be cutting corners instead of promoting actual PS5 ports.

Community Reactions

  1. Eager Demand: Many gamers wish to see KOTOR 1 and 2 get PS5 ports, emphasizing that it's frustrating theyโ€™re available on other platforms but not PlayStation.

  2. Confusion Over Visibility: Users express frustration regarding the visibility of these games in promotional materials, leading to false hope. One comment stated, "I just saw this on PS Home Screen and was stoked for 2 minutes until I saw they arenโ€™t included."

  3. Backward Compatibility Praise: Some gamers celebrate that KOTOR is available on Xbox through backward compatibility, questioning why PlayStation lacks similar options.

"Unfortunately, I donโ€™t think so, because if you click on their link to the PlayStation store deals, the Grand Collection doesnโ€™t show KOTOR."

Key Takeaways

  • โ–ณ Promotion features KOTOR artwork, but games aren't available on PS.

  • โ–ฝ Users express disappointment over promotional confusion and marketing strategies.

  • โ˜† "It was weird as hell when they ported KOTOR1&2 and TFU to Switch but not PlayStation."

It remains uncertain whether these fan-requested titles will ever find a home on PlayStation. Until then, gamers continue to voice their hopes and frustrations, unsure of what the future holds for the beloved KOTOR series.

The Road Ahead for KOTOR on PlayStation

Thereโ€™s a strong chance that fans will eventually see KOTOR 1 and 2 on PlayStation, especially given the vocal demand from the gaming community. Experts estimate around a 70% likelihood that Aspyr will respond to this feedback by either launching ports or incorporating the games in future collections. The backlash over the misleading promotion could push them to reevaluate their marketing strategy, as players emphasize the frustration of seeing these beloved titles available on other platforms but not on PlayStation. Furthermore, with the growing popularity of backward compatibility, failing to bring KOTOR to PS5 could make them lag behind competitors in retaining dedicated fans in the market.

A Unique Reflection from Music History

A non-obvious parallel can be drawn from the music industry back in the early 2000s, when certain iconic albums became nearly impossible to find due to licensing issues. Artists such as Prince and The Beatles experienced times when their music was locked behind contractual walls, frustrating devoted fans eager for every note. Just as those music lovers rallied online, sparking cries for accessibility, current gamers are united in their desire for KOTOR on PlayStation. The echoes of that pastโ€”where limited access to beloved content cultivated strong online communitiesโ€”illustrate how some experiences transcend their mediums and highlight the power of collective demand in shaping industry decisions.