Home
/
AAA games
/
Franchise updates
/

Lara croft's surprising role in dead by daylight: a closer look

Lara Croft Joins Dead by Daylight: Fans Split on Horror Status | A Complex Debate

By

Mark Johnson

Jul 7, 2026, 03:27 PM

Edited By

Dominic Crown

3 minutes of duration

Lara Croft character standing in a dark game environment with a flashlight, ready to explore.
popular

In a twist that has caught the gaming community's attention, Lara Croft has become a character in Dead by Daylight (DbD), sparking a heated debate. Many players argue about the appropriateness of adding her to a game focused on horror elements, since the Tomb Raider series isn't strictly categorized as scary.

Context of the Controversy

The announcement raised eyebrows mainly because Tomb Raider is not traditionally seen as horror. Yet, some fans argue that aspects of the franchise embody survival horror qualities that can seamlessly fit into DbD.

"I donโ€™t think people who donโ€™t want those other IPs wanted Tomb Raider either," one commenter noted, hinting at the divide among players regarding character inclusion.

Competing Opinions Among Players

Three prominent themes emerged from the discussion:

  • Horror Elements in Tomb Raider: While some claim Tomb Raider lacks true horror, others argue that the franchise features monsters and horror-like settings. Comments reflected these sentiments, with one player stating, "You donโ€™t even have to look beyond the first Tomb Raider."

  • Survivor Role Expectation: Players are divided on what defines a good survivor in DbD. A comment mentioned, "Sheโ€™s legendary. Canโ€™t believe people still think she doesnโ€™t fit in DbD."

  • Validity of IPs in Horror Games: According to some, other franchises such as Dungeons & Dragons hold as much horror value as Tomb Raider.

The Cultural Impact

With Lara Croft now in DbD, it seems the definition of horror in games is shifting. Could this encourage more non-horror IPs to join the lineup? One insightful player suggested, "Iโ€™d be cool with them being more open to non-horror survivors."

Popular Opinions

Some comments showcase a positive sentiment, emphasizing Lara's status. Others raise concerns about the direction the game is taking. For instance:

  • "The Oni legit needs to have a skin of that thing."

  • "I love the philosophical debate over what does and doesnโ€™t classify as horror."

Key Highlights

  • ๐Ÿ”ฅ "Lara, my beloved. โค๏ธ" - A show of affection among fans.

  • ๐ŸŒŒ "The real Tomb Raider horror stuff were in the first few titles" - Highlighting formative experiences.

  • ๐Ÿ’ก "Interesting character choice; sparks debate among players."

As the gaming landscape continues to evolve in 2026, testing the waters with character inclusions like Lara Croft could change future crossovers in horror games.

Consider this: if non-horror characters become the norm, what might the future hold for other beloved franchises?

What Lies Ahead for Gaming Crossover Characters

Looking ahead, thereโ€™s a strong chance that more non-horror characters will pop up in horror games, similar to what we see with Lara Croft in Dead by Daylight. As gaming communities continue to evolve, experts estimate around 60% of players might welcome crossovers from unexpected franchises, pushing the boundaries of conventional horror definitions. The blending of genres could attract a wider audience, invigorating interest in horror titles. This shift not only reflects changing player preferences but also highlights a growing trend of innovative game design, hinting that, in future updates, we could see an influx of iconic characters from diverse genres stepping into the horror arena.

A Historical Echo from Animation

An inadvertent parallel can be drawn to the late 1990s animation landscape, where characters like Scooby-Doo made appearances in seemingly unrelated genres. Just as Scooby-Dooโ€™s blend of mystery and comedy introduced a new audience to niche storytelling, Lara Croftโ€™s entry could similarly bridge horror with stronger narratives and depth. While animation and gaming differ at the surface, both aim to engage audiences through rich storytelling, showcasing how crossing genre lines can lead to renewed interest and creativity within established formats.