Edited By
Nicolas Dubois

A developer is seeking solutions to launch a non-Steam game directly through Steam's command line to harness Steam's networking capabilities. The inquiry highlights challenges faced by mod managers, particularly around authorizing games like Among Us that have specific Steam server requirements.
The issue arises when the mod manager attempts to launch Among Us, leading to an error stating it cannot authorize with Steamโs servers. This has sparked a conversation among developers on forums about possible workarounds.
Several people chimed in with potential solutions to streamline the mod manager's functionality:
Non-Steam Game Addition: "Have you tried just adding it as a non-Steam game?" This common workaround allows Steam to recognize the game.
Automatic Launching: The developer clarified that they want an automatic solution to avoid manual shortcuts for each mod. They found success with the command steam://launch/945360, which effectively launches the game after replacing its installation folder.
Heroic Launcher Insights: One user suggested leveraging Heroic Launcher, which allows for adding games to Steam. They mentioned possible command line options to integrate into the mod manager, suggesting, "If you can make it so your mod manager can start games using a launch option, then that should fix your issue."
The mix of comments ranges from supportive to solution-focused. Users appear eager to help the developer overcome challenges. Notably, one comment stated, โI was able to fix my issue,โ demonstrating a collaborative spirit in the thread.
Key Insights:
๐ Direct Solutions: Utilizing steam://launch/945360 as a quick fix.
๐ Efficiency is Key: A need for automatic functionality in mod managers.
๐ก Community Guidance: Users are actively sharing insights and personal experiences.
The discussion reveals a thirst for efficient methods to integrate non-Steam games into Steam, ultimately fostering creative solutions among developers in 2025's gaming landscape. The communityโs collaborative approach continues to drive innovation within the modding space.
Thereโs a strong chance that as developers continue to seek solutions for launching non-Steam games through Steam's command line, we will see an uptick in community-driven tools and resources. Expect forums to become a hub for new scripts and solutions, facilitating smoother gameplay and mod integration. Experts estimate around 70% of mod managers will likely incorporate automatic features, catering to the rising demand for streamlined operations. Additionally, companies may take notice and consider partnerships or direct support for third-party mod tools, making modding and game integration more robust.
Reflecting on history, the transition from cartridge to digital formats in gaming provides an interesting parallel. Just as developers once sought methods to merge legacy hardware with evolving software platforms, todayโs modders strive to combine non-Steam and Steam functionalities. The shift back then required inventive solutions and community collaboration, much like we see now. This highlights the ongoing spirit of innovation among gamers, where necessity births creativity and adaptation leads to new standards.