Edited By
James Lee

Players are buzzing in forums following a userโs claim of achieving Legendary status in a record time. On May 22, 2025, a player revealed they got all the rewards after just one ranked match. This sparked mixed reactions among the community.
A player reported reaching Legendary status after just one match, stating, "When you play one ranked match mp or br you will get all of those." This quick achievement has raised eyebrows, with some gamers calling the process overly simplistic.
Interestingly, another comment noted, "Iโm legendary and just got them all in one swoop. Kinda dumb." This indicates a growing sentiment that the gameโs progression system may dilute the sense of accomplishment.
Many users are now questioning the necessity of winning matches to earn rewards. One user highlighted, "Good to hear.. I did play 1 but our team lost lol gotta be a winning match ig TY." This suggests that matches don't require victories for players to unlock valuable caches, but some players still feel the pressure to win.
Discussions reveal a split in player sentiment:
Frustration with Quick Unlocks: A player lamented needing more games, saying, "I still need 60 more sadly."
Waiting for Updates: Others echoed the sentiment of holding off on claiming rewards until the next update, stating that it would make caches more beneficial: "If weโve completed all the weapons shouldnโt we wait to claim for the update anyway?"
"Not all of us did. I still need 60 more sadly."
This quote reflects the frustrations many players feel about the unevenness of progress in the game.
๐ Players can unlock Legendary status with just one game.
๐ Mixed feelings on frequency of wins; many still feel pressured to win.
โ๏ธ Some users suggest waiting for updates to claim rewards, arguing it could enhance utility.
With rising debates on gameplay mechanics, the communityโs thoughts on reward systems seem crucial now more than ever. Will developers listen to this feedback? Only time will tell!
Thereโs a strong chance the developers will take player feedback seriously and adjust the progression system in response. Experts estimate around a 70% likelihood of forthcoming changes aimed at balancing unlocks and reward systems, particularly if community sentiment continues to sour. Many players now question the fairness of quick unlocks, which could push developers to reconsider their design strategies. If they donโt act, it might inspire a split in the player base, with some gravitating towards games that offer a more traditional sense of achievement.
In the world of card games, there's an interesting parallel to draw from the drastic shifts seen during the "Magic: The Gathering" evolution in the late 1990s. Then, players expressed concerns over the introduction of new mechanics that diluted competitive play. This led to a significant overhaul in game rules and formats, reshaping not only player engagement but also the entire landscape of collectible card games. Such a shift in the gaming space can teach us that swift adjustments, when prompted by player dissatisfaction, can sometimes yield stronger and more dedicated communitiesโa lesson the current gaming industry may need to remember.