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Frustration mounts over leveling system in ac odyssey

A growing coalition of players is voicing strong discontent over the leveling system in Assassin's Creed Odyssey. Many feel that the enemy scaling alongside player levels undermines the sense of achievement that comes with leveling up, leading to diminished gaming satisfaction.

By

Derek Johnson

Jun 19, 2025, 04:46 AM

Updated

Jun 19, 2025, 06:48 AM

2 minutes of duration

A gamer showing frustration while playing Assassin's Creed Odyssey, with a screen displaying enemy levels matching their own, illustrating the leveling system issue.
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Players Voice Their Concerns

Players on forums have raised several complaints related to the enemy scaling. One player argued, "You can adjust this in the game settings so the enemies can be up to 4 levels below you," highlighting that some settings might offer a solution. However, many agree the scaling still feels problematic. "Whatโ€™s the point of leveling up if your enemies do too?" questioned another, emphasizing that they felt their hard-earned abilities did not translate into significantly easier gameplay.

As players progress, they do notice improvements, particularly once they accumulate more ability points and refine their builds. "It does get better though as you acquire more ability points and start working on builds," shared one forum participant, recounting a personal victory against higher-level foes after overcoming the frustrating early game challenges.

Varied Opinions on Gameplay Mechanics

The community is split regarding the game's design choices. While some prefer the challenge of battling leveled enemies, others feel it disrupts the flow of progression. A player noted, "I agree it doesn't make sense to leave an area with low-level enemies just to return and find them leveled up to match me." This sentiment underscores the desire for areas to reflect player progression meaningfully, allowing for a sense of accomplishment as newer challenges arise.

Mercenaries, however, are a consistent source of frustration, as many reported being hunted even in formerly safe zones. "Now mercenaries/assassins are different since they have to match your skill to have a chance of getting paid," one player mentioned. This perpetual threat has turned some safe areas into unwanted hunting grounds.

Key Takeaways from the Ongoing Debate

  • ๐Ÿ”ฝ Some gamers argue the enemy scaling should allow for more significant challenges as players level up.

  • ๐ŸŽฎ There's acknowledgment that the system can be adjusted, but many feel it shouldn't need workaround settings.

  • โš”๏ธ Increased familiarity with game mechanics leads to better player outcomes over time, according to experienced players.

As conversations evolve in the community, developers face growing pressure to reassess the scaling system in hopes of maintaining player engagement and enjoyment. With a notable portion of players expressing their frustrations, possible adjustments might pave the way for an enhanced gaming experience, especially as discussions gain momentum leading into new content releases.