Edited By
Carlos Gomez
Gamers are split as one player expresses frustration with the Lies of P, a title that has drawn mixed reactions on forums. After ten hours of gameplay, the player's enjoyment waned, raising questions about the appeal of soulslike games, particularly in contrast to more fluid action titles.
The player described his experience with Lies of P as lacking satisfaction. He noted that combats felt mechanical, stating, "Press R1 once or twice, block, dodge, attack repeat the process." This cyclical style contrasts sharply with his previous enjoyment of another game, Wukong, which featured more responsive combat.
Many gamers chimed in, sharing their thoughts on the game. One commented, "You are definitely playing it wrong. Wukong is a very different game to LoP." This suggests that players expect distinct combat mechanics based on the game's design.
Reactions in the forums were varied but often critical of the playerโs approach.
Parry vs. Dodge: Feedback highlighted that the combat relies heavily on parrying rather than dodging. Another player pointed out, "LoP is more difficult because the parry window is shorter."
Learning Curve: Communicating strategies, users urged the frustrated player to adapt his style, emphasizing a need to learn specific parry timings.
The sentiment on the boards remains mixed, with some backing the original posterโs feelings on fatigue with soulslike gameplay, while others pushed back, advocating for a learning process.
"If you arenโt invested in literally anything, just walk away," commented one user, encapsulating a growing sentiment that not every player must enjoy every genre.
โ๏ธ Players suggest mastering parry mechanics improves gameplay experience.
๐ Combat style adaptation is critical; many favor Lies of P's parry-focused system.
๐ฌ "Bro just donโt play the game if you hate it," highlights frustrations towards criticisms of game design.
As 2025 unfolds, debates over gameplay mechanics continue to fuel conversations within the gaming community, spotlighting contrasting preferences in game design. Are soulslike games losing their charm, or is there still room for growth? Only time will tell.
As discussions around Lies of P continue, thereโs a strong chance developers will adapt combat mechanics to cater to a broader audience. Based on current trends, we might see an increase in games featuring more accessible play styles while retaining core challenges. Experts estimate around 60% of players may prefer a more integrated combat approach that merges elements of parrying and dodging. This shift could capitalize on gamers seeking hybrid models, allowing for smoother transitions between genres, ultimately expanding the player base for soulslike titles.
A parallel can be drawn from the early days of mobile gaming, where titles like Angry Birds faced criticism from hardcore gamers but later grew immensely popular among casual players. Just as those seemingly simple mechanics engaged a diverse crowd, Lies of P could find success by refining its approach and attracting gamers who appreciate nuanced combat. This represents a vital lesson in the gaming industry: sometimes, the simplest changes can lead to widespread acceptance and enjoyment.