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Disappointment in the second half of lies of p

A heated debate rages in the gaming community about the second half of Lies of P, ignited by a player's dissatisfaction with the pacing and boss design. Recent comments reflect a broader discontent, with many players sharing their struggles and frustrations.

By

Jamal Clarke

May 9, 2025, 10:28 AM

Edited By

Emma Collins

Updated

May 9, 2025, 10:48 PM

Snappy read

A gamer confronts a large, intimidating boss character in a dimly lit environment, showcasing the intense atmosphere of a video game encounter.

Intensifying Frustrations

While the first half of the game received accolades for its immersive atmosphere, the sentiment has shifted dramatically after players reached crucial bosses like Champion Victor. One comment summed it up: "I just wanted to finish the game."

Dissecting Level and Boss Design

  1. Barren Environments

    Players echoed the sentiment regarding the Arche Abbey, often referred to as "bland" and "disjointed."

    "To have level design that drags on, you need a compelling aesthetic to keep interest," one player articulated.

  2. Recycled Boss Designs

    Many expressed frustration with the lack of originality among bosses, with comments highlighting instances of reused designs. One player argued against labeling the Green Swamp monster as a reused boss, noting its unique phases. Yet, the overall consensus still pointed to a lack of creativity.

  3. Final Bosses Praise

    Interestingly, the final trio of bosses has garnered commendation, described as fun and challenging by multiple players. One remarked, "The final three bosses were genuinely fun!"

Diverse Opinions

Commenters have also discussed their gameplay experiences, with some admitting to skipping parts of the game due to boredom and relying on specters to finish fights. A user mentioned, "After watching IronPineapple's video, I realized I wasnโ€™t using all mechanics to enjoy the game fully."

Key Takeaways

  • โš”๏ธ Criticism grows over recycled boss designs and lengthy level layouts.

  • ๐ŸŒฟ Arche Abbey widely viewed as a forgettable environment by many in the community.

  • โœจ Final bosses receive favorable reactions, contradicting earlier sentiments about the gameโ€™s structure.

As the discussions continue, will these opinions influence potential updates from developers? The feedback may lead to crucial improvements, especially concerning the pacing and originality of forthcoming content.