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Lies of p difficulty: a guide for hesitant players

Lies of P Difficulty | A Fresh Take on Souls-Like Challenges

By

Kylie Moon

Aug 6, 2025, 05:40 AM

3 minutes of duration

A character from Lies of P battles a boss in a dark, atmospheric setting

A recent player's take on Lies of P has sparked discussions about its difficulty levels. With varying experiences across players, concerns about accessibility for newcomers to the souls-like genre have emerged. Hereโ€™s what we found out from their firsthand account.

Insights on Difficulty Levels

Having played the game on Xbox, one player reported a nuanced take on its challenges. They found the mobs easier than typical souls-like games but noted that boss fights tested their limits. They shared their personal experience, stating, "I always found this game to be tougher than souls games."

Testing the Waters: Three Difficulties

The player performed three trial runs, assessing the game on three distinct difficulty settings: Standard, Easy, and Story. Here are the highlights for each level:

  • Standard: Considered tough with multiple deaths expected. Victory demands patience and a deep understanding of boss mechanics.

  • Easy: Trash mobs are manageable, providing a smooth experience in early areas. Still, the bosses can challenge new players, inviting minimal, yet expected, deaths.

  • Story: Surprisingly accessible, with a player easily defeating the boss on the first try. The mobs posed virtually no threat, making it an engaging entry point for all.

"Give it a download and try it out! The atmosphere and mob designs are an absolute blast."

Players' Reactions and General Sentiment

Comments from various forums indicate a mixed sentiment surrounding the game's accessibility. Most players seem to find it approachable, giving it a thumbs-up for offering engaging gameplay without overly punishing novices. One highlighted experience was:

  • "I played it on Game Pass so I guess Iโ€™ve only played it for free too lol"

Key Takeaways

  • โ—Š Players affirm that Lies of P is not as hard as classic souls-likes, making it more inviting.

  • โ–ฝ The varied difficulty settings allow for a wide range of experiences, catering to both veterans and newcomers alike.

  • โ€ป "It was pretty damn easy trash mobs dealt virtually zero damage." - Feedback from a trial gamer.

In summary, Lies of P appears to create a balanced approach in difficulty, making room for new players to explore a dark, gritty take on the classic Pinocchio story. With its solid gameplay and increasing popularity, this title may just redefine expectations in the souls-like genre.

What's Next for Lies of P

Looking ahead, Lies of P is set to attract even more players as word of its accessibility spreads. Given its current positive reception, there's a strong chance weโ€™ll see developers introduce additional content, including new bosses and challenges, perhaps within the next few months. Experts estimate around a 70% probability that this title will receive downloadable content, as developers often capitalize on successful game momentum to keep the player base engaged. Furthermore, community forums are buzzing with suggestions for features, indicating a strong desire for continued interaction and updates. This could lead to seasonal events or limited-time challenges, making it easier for newcomers to experience the thrill without feeling overwhelmed.

A Surprising Echo from History

In a way, the evolution of Lies of P mirrors the unexpected rise of indie films in the late 90s. Directors like Kevin Smith and Quentin Tarantino broke into the mainstream by offering fresh narratives that differed from traditional blockbusters, appealing to a wide variety of audiences. Just as those filmmakers found a balance between engaging storytelling and accessibility, Lies of P manages to bridge a gap within the challenging realm of souls-like games. This relationship hints at a deeper cultural shift in gaming; as development teams become more aware of diverse player expectations, we can anticipate a trend toward games that invite various skill levels rather than alienating them.