Edited By
David Brown
A growing community of gamers is buzzing about Lies of P, following a recent player review detailing 35 hours of gameplay. As the hype builds for future content, mixed feelings about the game's structure ignite discussions across various forums.
Having reached Laxasia, one player shared thoughts on their experience, stating, "This is an extremely promising game, and I canโt wait to see the DLC." The review praised the unique aesthetic, smooth gameplay, and innovative weapon designs.
Despite the praise, the gameโs linearity raises concerns. Players have noted a repetitive motif in gameplay:
Starting at stargazers
Slicing through single enemies
Battling elite foes
Finding shortcuts to the next stargazer
One concerned player acknowledged, "Comparisons with Dark Souls' world design feel off; itโs just opening shortcuts, not interconnected realms."
Player feedback on boss fights is varied but emphasizes creativity. While visually impressive, some bosses lack depth, with certain attacks feeling overly robotic. "The bosses are aesthetically great but a bit predictable in their moves," one player observed.
Relatedly, Lies of P is viewed as easier compared to other soul-like titles. According to players, pre-boss areas rarely lead to death, and many bosses are downed after a few attempts. The consensus seems strong:
Difficulty is manageable for veteran players
Minimal use of consumables noted
Unique mechanics, like perfect blocking, stand out
"I find bosses are more cinematic, like Sif from Dark Souls 1, but they lack the intensity of battles against Nameless King or Malenia," commented a player reflecting on the title's challenging encounters.
While some embrace the game's more straightforward approach, others miss the intricate world-building typical of the genre. Players who favor accessibility over complexity argue that linearity enhances the experience. "Itโs easier to track your progress and isnโt as overwhelming,โ shared a user.
Linear design praised by some for reducing confusion
Boss fights are visually appealing but somewhat predictable
Difficulty level considered lower than other soul-like games
โNo boss felt cheapโ - a positive nod from the community
As discussions continue to shape the perception of Lies of P, players await to see how the studio will balance player expectations with future updates.
Looking ahead, there's a strong chance that Lies of P will embrace player feedback to enhance its design and gameplay mechanics. Experts estimate around 60% probability that the developers will introduce new DLCs that address concerns about linearity and boss encounters. Players' voices are powerful, and as the community grows, the studio may feel compelled to innovate, potentially broadening the gameโs world and complexity. Improvements in difficulty levels are also expected, with around 70% likelihood that future updates will tweak boss fights to add unpredictability. Such changes could elevate the gaming experience, especially for those craving deeper engagement in the soul-like genre.
Consider the early days of online gaming when titles like World of Warcraft faced skepticism for their straightforward questing systems. Players were initially divided, with some longing for complexity and others appreciating the ease of access. Over time, the developers embraced this divide, eventually crafting expansions that balanced both worlds. Similarly, Lies of P stands at a crossroads, where understanding different player preferences might inspire a bridge between accessibility and depthโjust as WoW did. This evolution demonstrates how initial criticism can pave the way for transformative growth, ultimately benefiting the entire community.