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Comparing lies of p to other non elden ring soulslike games

How Do Non-Elden Ring Soulsborne Games Stack Up Against Lies of P? | Gaming Community Weighs In

By

Diego Ramirez

Jun 17, 2025, 04:55 PM

Edited By

Tanya Melton

3 minutes of duration

A gamer holding a controller, surrounded by images of Lies of P, Dark Souls, and Bloodborne, highlighting the challenge of each game.
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Recent discussions among gamers point to an intriguing comparison between the difficulty of Lies of P and other Soulslike titles, such as Dark Souls and Bloodborne. Responses from various players reflect diverse experiences with these challenging games.

Gamers Weigh In on Difficulty

The conversation thrives on forums as players share their personal journeys through the Soulsborne genre. One player noted, "Iโ€™ve platinumed every FromSoft game but Lies of P was something else," emphasizing the unique challenge Lies of P presents. In contrast, others pointed out that the gameplay with Lies of P can feel less punishing compared to titles like Bloodborne or Sekiro.

Interestingly, one comment stated, "If you can beat Lies of P's DLC final boss on legendary stalker difficulty without summoning help, you can beat any Soulslike game." This highlights the belief that mastering Lies of P could prepare players for even greater challenges.

The Mixed Bag of Difficulty

Sentiments surrounding the difficulty of Dark Souls and Bloodborne vary widely. One user argued that Demon Souls and Dark Souls 1 offer a more relaxed gaming experience. They said, "DS2 is harder for the wrong reasons itโ€™s just more frustrating to play." Meanwhile, others felt that Dark Souls 3 is a mix of easy sections with a few tough bosses. Bloodborne, often considered the most bracing challenge, reportedly carries a level of difficulty that aligns closely with Lies of P.

Key Themes in the Discussion

  • Personal Resonance with Games: Different players resonate with different challenges, explaining why some find Lies of P easier or harder.

  • Parry Mechanics: Many agreed that understanding parry and break mechanics can drastically alter the experience in Lies of P compared to other titles.

  • Boss Design: Boss fights provoke strong reactions. While some consider Sekiro's bosses harder for their fairness, others acknowledge the frustration levels in Dark Souls.

Player Sentiment

Comments reveal a mix of enthusiasm and frustration. Players are clearly passionate about mastering these games, but reactions to difficulty vary widely.

"I didnโ€™t struggle with Lies of P as much as I did with Bloodborne or Elden Ring." - A community member

Insights from the Community

  • ๐Ÿ˜„ Players report a higher success rate in Lies of P vs. other Soulsborne titles.

  • ๐ŸŽฎ "Bloodborne plays the most similar to Lies of P."

  • ๐Ÿš€ Many confirm that mastering Lies of P could provide a solid foundation for tackling the more infamous Soulsborne challenges.

With a growing interest in these titles, the gaming community remains divided yet engaged in discussions about their experiences. Itโ€™s clear that whether players find Lies of P easy or hard, their journeys often lead back to classic challenges of the Soulsborne series.

Predictions on the Horizon

There's a strong chance that as Lies of P continues to gain traction, we will see a rise in community-driven content such as guides and tutorials focused on mastering its unique challenges. Experts estimate around 60% of players will seek out strategies, particularly to beat the final boss on legendary stalker difficulty, which could lead to increased engagement on forums. Additionally, the developers might introduce new DLCs or updates to maintain player interest, paralleling the patterns observed in both Bloodborne and Dark Souls post-launch content.

A Surprising Echo from the Past

In 1983, the video game industry nearly collapsed under the weight of poorly developed games, akin to how contemporary gamers feel overwhelmed with the Soulslike genre's learning curve. Just as developers began to create more polished experiences in the wake of that crisis, we may see a renaissance in game design emerging from the player feedback route surrounding Lies of P. This scenario doesn't just echo the gaming world but also reflects broader trends in consumer expectations across industriesโ€”whether itโ€™s about software, entertainment, or even everyday products.