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Linus on wan show: mixed feelings about new vr tech

Linus on WAN Show | Steam Frame's Features Spark Community Debate

By

Jessica Chen

Sep 19, 2026, 01:51 PM

Edited By

Omar Ali

Updated

Sep 20, 2026, 07:48 AM

2 minutes of duration

Linus on WAN show talking about new VR technology and its features
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Valve's Steam Frame faces scrutiny as Linus Tech Tips' recent comments stir mixed emotions within the gaming community. Users express both excitement and disappointment over the new VR headset.

During the latest WAN show, Linus Torvalds shared his views on Valve's Steam Frame, emphasizing its "killer feature (wireless streaming)" while lamenting several drawbacks. His remarks have sparked various opinions from forums, with fans questioning the headset's value after years of anticipation.

Community Insights on the Steam Frame

The conversation around the Steam Frame has revealed several dominant themes:

  • Target Audience and Expectations: Many commentators suggest that Linus represents a segment of people who seek cutting-edge tech. One user noted, "Valve didn't want to push VR way further. They aimed for a quality headset for a broader consumer base."

  • Comparisons with Other Headsets: Users express disappointment regarding overall specifications, particularly the optical package. One user stated, "Many had hoped for something more than just wireless capability." Another pointed out the weight issues related to wireless technology:

"The downside of wireless micro-OLED is that itโ€™s never been done without a wired puck a heavy unbalanced headset can be annoying."

  • Value Proposition: With a base price of $900, discussions heat up on whether the headset justifies its cost, especially against options like the Index. One commentator posited, "It feels like a compromiseโ€”an Index 2 with wireless could be ideal, but it would skyrocket in price." Interestingly, some speculate that a next-gen headset could easily exceed $1,700.

Sentiment Mixed Among Gamers

While some individuals express optimism about the open-source capabilities of the Steam Frame, others raise concerns. Many anticipate substantial updates to address the current drawbacks. There are also worries regarding privacy, as one user commented, "It's a bit overpriced to some, but it doesnโ€™t steal your data."

Key Observations:

  • โ–ณ Linus's critique seems rooted in an enthusiast perspective, aligning less with broader consumer needs.

  • โ–ฝ The mix of specifications and price has evoked divided opinions about overall value.

  • โœฆ The potential to leverage open-source could reshape VR content development's future.

As VR technology evolves, the reception of the Steam Frame is not just about immediate satisfaction. Valve's ability to adapt based on feedback may pave the way for future developments, similar to earlier console transformations in gaming.