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Lords of the fallen 2.0: an honest review from a solo player

Lords of the Fallen 2.0 | Players Comment on Combat Mechanics and Lock-On System

By

Mark Johnson

May 7, 2025, 02:08 AM

Edited By

Dominic Crown

Updated

May 7, 2025, 06:44 AM

2 minutes of duration

A character in Lords of the Fallen 2.0 engaged in combat, showcasing skills and spells in an open environment.
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Players Divided Over Gameplay Improvements

As discussions intensify across forums, players are expressing diverse opinions on the Lords of the Fallen 2.0 update, especially regarding the combat mechanics and lock-on system. Despite some enhancements, concerns about difficulty and enemy variety persist.

Mixed Sentiments on Combat and Controls

A notable topic is the game's lock-on feature, which several players criticize. One comment highlights, "The jankiest lock on out of all the games I have played." Players feel that while improvements have been made since launch, the lock-on remains problematic, impacting combat fluidity.

Interestingly, another player remarked, "At least now they removed the need to lock on to umbral things for traversal; it just happens automatically." This change seems to have eased some frustrations.

Boss Difficulty and Enemy Variety Remain Issues

Combat difficulty continues to surface as a major concern. One player observed, "The bosses are too easy," with many agreeing that various enemies lack sufficient differentiation. Some are dissatisfied, stating thereโ€™s still too much repetition of enemy types, echoing earlier critiques of the gameโ€™s overall variety.

"I probably saw more enemy variety in the first half of Dark Souls than I did here," another commented, emphasizing the need for greater diversity in enemy designs.

Exploration: Still a High Point

Despite the critiques, players still commend the exploration element of the game. One player affirmed, "Itโ€™s a fun game with plenty to explore," suggesting that those who prioritize exploration are likely to enjoy it more.

Co-op Play and PvP Notes

While seamless co-op remains a highlight, issues persist in PvP settings. One player raised a significant concern, stating, "No real level banding for invasions means newer players might face unfair challenges." Others value the rarity of PvP encounters, labeling it a unique trait of the game.

In short, while some players rate Lords of the Fallen 2.0 positively, with scores like "8 out of 10" for the multiplayer experience, the overall sentiment about gameplay mechanics is mixed. The community's response indicates a growing desire for developers to refine combat systems and enhance enemy variety moving forward.

Summary Points

  • โ–ณ Many players criticize the lock-on feature, describing it as problematic.

  • โ–ฝ Boss difficulty and enemy variety continue to spark discussion among players.

  • ๐Ÿš€ "The exploration is definitely a highlight," some users note, celebrating the gameโ€™s design.

As players navigate these improvements and areas needing attention, the hope is that developers will address the feedback in future updates.