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Lost city nerf predictions: new meta cards under fire

Lost City Nerf Predictions | Players Debate Upcoming Changes

By

Elena Russo

Jul 3, 2025, 07:47 AM

Edited By

Samir Patel

2 minutes of duration

Illustration showing new Lost City cards with focus on Paladin Quest and Imbue mechanics, highlighting potential nerf changes.
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As the release of the latest expansion approaches, discussion grows around potential nerfs to overpowered cards, especially following a recent tavern brawl. Players shared opinions about which new cards are likely to be adjusted quickly by Blizzard, with some predicting drastic changes.

Surging Controversy: Pally Quest Under Fire

In light of the prerelease brawl, many people expressed concern over the Paladin Quest card's balance. "Youโ€™d expect Blizzard would have learned I guess not," noted one player, concerned about the implications of infinitely scaling auras. The sentiment is echoed throughout various forums, with numerous voices warning that Pally Quest, alongside Imbue, may dominate if no adjustments are made.

Community Insights: What Needs Fixing?

Participants on user boards identified key aspects that may face nerfing:

  • Pally Quest: Many see it as too strong, especially with the addition of new auras. Suggestions include altering it to provide a one-time buff instead of an endless scaling ability.

  • Imbue Cost: Calls are loud for a reduction in effectiveness, with estimates suggesting it should cost 2 mana instead of its current value.

  • Grunty in Murloc Decks: Some feel the Murloc Paladin is missing a vital piece, pointing to Grunty as the piece that could shift the balance.

"Pally quest will be strong in the beginning older sets do not have much murlocs," another commentator remarked about how initial meta advantages could emerge.

What Could Change?

A variety of tweaks are being proposed. Here are some highlights:

  • Rework Pally Quest: Suggestions involve making it reward players with buffs only after summoning five murlocs, thus adding a layer of strategy.

  • Nerf Imbue's Effectiveness: Users argue it wouldnโ€™t be as powerful if its legendary aspect didnโ€™t trigger massive healing three times consecutively.

Key Points to Remember:

  • ๐Ÿ”น The Pally Quest is seen as a likely nerf candidate due to its strong influence on early meta.

  • ๐Ÿ”ป Community feedback suggests reworking quests and re-evaluating mana costs.

  • ๐ŸŒŠ "Basically instead of an endless quest, it adds itself to your hand when completed" - An active discussion point among players.

As the game's ecosystem continues to evolve, it remains to be seen how Blizzard responds. Will they adjust these cards or risk allowing them to dominate the meta? Stay tuned for more updates as the situation develops.

Coming Changes on the Horizon

Thereโ€™s a strong chance that Blizzard will respond swiftly to the community's concerns about the Pally Quest and Imbue. Experts estimate around a 70% probability of adjustments to Pally Quest, as its current design could easily dominate the early game meta. Expectations suggest a rework that balances its strength, possibly limiting buffs to strategic thresholds. Regarding Imbue, thereโ€™s about a 60% chance Blizzard will lower its effectiveness, aligning it more closely with the rest of the deck dynamics to prevent overwhelming healing situations. As the community eagerly awaits these changes, the outcome will shape the game's competitive landscape in the coming weeks.

Reflecting on Gaming's Many Iterations

This situation parallels the infamous early days of online multiplayer in the 1990s, when rampant exploits overwhelmed games like Quake and Counter-Strike. Developers faced backlash as players exploited minor oversights to gain unfair advantages. Just like the current debates around card power levels, those early communities demanded swift corrections to maintain fairness and enjoyment. While the platforms have matured, the essence remains unchanged: developers must balance player creativity with competitive integrity, a dance that continues to play out across time and technology.