Edited By
David Brown

In an unexpected twist, reports confirm that players can take on the role of Luigi in the Nintendo Switch 2 version of Hitman: World of Assassination. Discussions on forums have centered around this new integration, with fans buzzing about potential in-game callbacks and humorous Easter eggs.
The impact of incorporating Luigi has sparked lively conversation across user boards, with many highlighting the clever references in the game. One user noted, "Whatโs funny is that Sapienza already had a Mario and Luigi joke even before this." This playful nod adds a layer of fun to the assassination gameplay, blending two beloved franchises.
Another commentator remarked, "Thatโs probably why they used the map in the trailer", suggesting that developers are aware of fan expectations regarding this crossover.
Gamers are hopeful about custom contracts emerging from this new feature. A user predicted, "Robert Knox is the closest youโll get, but I suspect someone will make a custom contract on the Japan hospital level lmao." This highlights the community's creativity and willingness to expand the gameโs narrative.
While many are excited, others express concerns about the timing of these changes. A player commented, "I figure theyโll do that eventually, just probably donโt want to this soon." The sentiment reflects a mix of enthusiasm and caution as the game evolves.
"Whatโs funny is that Sapienza already had a Mario and Luigi joke even before this."
"Thatโs probably why they used the map in the trailer."
"I figure theyโll do that eventually, just probably donโt want to this soon."
๐ Incorporating Luigi has rejuvenated interest in Hitman: WoA.
๐ฎ The game reportedly references existing Mario lore to enhance immersion.
๐ Expect custom contracts as the community gets creative with Luigiโs role.
As the gaming community buzzes with excitement and speculation, only time will reveal how this unique crossover will influence gameplay strategies and player interactions. Intriguingly, could this be the start of more whimsical elements being introduced in serious games?