Edited By
Alex

The absence of full-auto capabilities for the M14 in the game has stirred debates among the gaming community. Players express strong opinions on why this decision was made, with concerns about balance in gameplay emerging repeatedly.
Many players believe that allowing full-auto fire on the M14 would disrupt gameplay balance. One commenter stated, "It would be too toxic and op, actually a cheaper and faster version of FAL; instead we have mk14." This sentiment resonates widely, as discussions focus on the weapon's mechanics, balancing effectiveness, and potential domination in competitive matches.
The decision to limit the M14 to semi-automatic fire has caught attention. Commenters speculate on the design choices leading to this change. One said, "They just made it a marksman rifle instead of one to push with I think they're scared it wouldโve been too OP." This reflects a trend where developers prioritize balance over realism.
The recoil associated with using a hypothetical full-auto M14 also raised eyebrows. One player noted, "If it's a cheap build, might as well not use it because of the recoil." This highlights a split view among players who agree on the gun's potential power but question practical usability.
The comments reflect a mix of concern and frustration with this adjustment. Players understand the gameplay implications, yet some express disappointment at losing a classic feature still present in weapon lore.
โ๏ธ Many players argue full-auto M14 would be overpowered.
๐ก Transition to a marksman role seen as limiting game strategy.
๐ High recoil could discourage use, even if available.
Players are left wondering about the decision-making process behind this adjustment and how it shapes engaging gameplay. Whatโs the harm in adding versatility to historic weapons in-game?