Edited By
Isabella Martinez

A growing concern among gamers revolves around the lack of map editors that offer full manual control over the BSP tree and subsectors. As developers and enthusiasts host various user boards to discuss this issue, many wonder: Is there a tool available that meets these needs?
Users are seeking ways to create intricate maps with visual effects in games like Doom, but they face significant limitations. Current map editors predominantly operate on map data rather than node data, limiting the ability to achieve the desired results.
The conversation highlights three key themes:
Lack of Existing Tools
Many users express disappointment regarding the absence of map editors that allow direct manipulation of complex data structures. One comment states, "Not as far as I'm aware. I believe the map editors read the Map data rather than the Node data."
Desire for Custom Solutions
Frustration leads some to consider creating their own tools. One user remarked, "Darn, thatโs a shame. I guess I'll have to make my own map editor."
Curiosity About Future Developments
Despite the current limitations, the community is eager to learn about any potential tools that might fill this gap in the future.
"The conversation appears to suggest a gap in the market for advanced editing tools."
๐ ๏ธ Lack of manual control frustrates creators.
๐ Many are willing to develop their own solutions.
๐ Community sentiment is mixed but hopeful for changes.
This discussion highlights a significant gap in available tools for map design, prompting a call for developers to step forward. The pursuit of a sophisticated map editor continues as users endeavor to redefine the mapping experience in their favorite classic titles.