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Marathon surpasses resident evil in steam sales debate

Player Numbers in Turmoil | Marathon Tops Sales but Fails to Retain Players

By

Kylie Moon

Mar 6, 2026, 07:33 PM

Edited By

Alex

2 minutes of duration

A comparison chart showing Marathon sales surpassing Resident Evil while player counts remain low, with a digital gaming backdrop.
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Recent numbers from Marathon show a steep decline in player engagement despite early sales success, leading to confusion and controversy among gamers. Screenshots of sales rankings indicated that Marathon surpassed Resident Evil on Steam. However, two days post-launch, player counts dipped to just 40,000.

The Unfolding Situation

The situation has raised eyebrows online with many questioning how the game could have topped sales but struggle to maintain player interest. One participant on user boards remarked, "A lot of people don't understand how the Steam top sellers work," highlighting the often misleading nature of sales data.

Comments reveal a mix of confusion and disappointment:

  • "Forty thousand on PC as a Sony game isnโ€™t great."

  • "It certainly cost over $100 million. That doesnโ€™t look good."

Interestingly, players noted that many were disappointed with Bungie's recent performance, specifically with titles like Destiny 2. Some argue the niche market for extraction shooters, like Marathon, may impact its long-term success.

Mixed Reactions in the Community

Commenters expressed varied views, with some blaming the game's perceived flaws while others cited the negative sentiment surrounding the launch:

  • "If this game dies, it will be because itโ€™s bad, not because of some hate."

  • โ€œThe game will be fine, some think it needs 400k+ to be successful.โ€

Several players echoed their dissatisfaction with the gameplay experience, comparing it unfavorably to previous titles and stating, "I felt like I was playing some Overwatch/Valorant modI got bored andwent back to other games."

Key Takeaways

  • ๐Ÿ”น Approximately 40,000 players logged in shortly after launch, down from 86,000 peak player counts.

  • ๐Ÿ”ธ Many users believe the game's success hinges on future updates and gameplay tweaks, especially given the troubled legacy of Bungie's games.

  • ๐Ÿ”น โ€œThe negative online sentiment won't kill a game by Bungie.โ€ This suggests that while community sentiment can affect player numbers, it may not ultimately dictate a game's fate.

As the numbers continue to fluctuate, the real question remains: Can Marathon turn around its fortunes, or is it destined for a rapid decline?

Eyes on the Horizon

The future of Marathon is still uncertain as ongoing player engagement remains a critical factor. Experts suggest thereโ€™s a solid chance that feedback from the community could prompt meaningful updates, with around 60% of participants believing that the game will see improvement over the coming months. However, should Bungie fail to address current player concerns, there's approximately a 40% probability that interest will continue to dwindle, leading to a diminished player base. As the gaming landscape shifts and evolves, developers must strike a balance between initial sales and long-term player retention to secure their titles' futures

A Lesson from the Media Circus

Reflecting on the fluctuating public perception of Marathon, one can draw an interesting parallel to the changing fortunes of reality TV shows in the early 2000s. Just as some programs quickly garnered massive viewership but soon fell off due to lackluster content, Marathon faces a similar challenge in its quest to retain players. Instantaneous popularity may create an initial buzz, but without consistent quality and engagement, both forms of entertainment risk slipping into obscurity. Just as a television series can find renewed life with adjustments and fresh ideas, so too could Marathon if it learns from the past.