Edited By
Marco Silva

A recent discussion on gaming forums reveals deep frustration over the shipwreck level of the Maria Doria, often deemed the most challenging in the game. Gamers express their grievances about the design, with many stating they are lost even after multiple playthroughs.
Players have raised several concerns regarding the abundance of movable blocks and enemies, which create a chaotic experience. One player quipped, "Every room looks the same," highlighting the repetitive environment that adds to confusion.
Despite the negative sentiment, some players defend the levelโs unique aspects. A commenter stated, "It has some fun and memorable parts" while still acknowledging its difficulty. This mixed review culture speaks to the diverse playing styles within the gaming community.
Three major themes surface in the conversation:
Visual Fatigue: The similar aesthetics of rooms lead to confusion and frustration.
Excessive Backtracking: Players complain about having to repeat areas that disrupt the flow of the gameplay.
Block Pushing Tedium: Many find the block puzzles tedious, asserting it detracts from the overall enjoyment.
"The only good thing about the level is it being upside down."
โณ Players overwhelmingly cite poor level design as a major issue.
โฝ Some still appreciate clever puzzles, despite overall frustration.
โป "Eveytime I replay TR2 and get to Maria Dorito, I roll my eyes."
As several gamers prepare for speed runs or navigate through first plays, the Maria Doria's reputation continues to challenge even the most seasoned players. Will this level achieve a legendary status, or remain an object of disdain in gaming lore?