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Why this car's size in re games leaves players stunned

Gamers Stunned by Reality of Car Sizes | Resident Evil Critique Continues

By

Kaori Yamada

Apr 29, 2026, 08:39 PM

Edited By

Liam Chen

Updated

Apr 29, 2026, 10:08 PM

Snappy read

A side-by-side view of a large car next to a police vehicle in a video game setting, highlighting the size difference that surprises players.
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A growing concern among gamers highlights discrepancies in vehicle scaling in recent Resident Evil titles. Players have expressed amazement, and some frustration, regarding the oversized police car featured in the game, questioning the choices made by developers during design. Discussions on various forums reveal a mix of humor and criticism surrounding the game's design choices.

Scale and Immersion Issues

Players have pointed out that the car is disproportionately large compared to other vehicles, particularly notable by those who frequently replay the game. One forum participant remarked, "Cars genuinely were that big at that point in time," suggesting historical context. Conversely, some players argue that oversized objects are strategically designed, with another comment sharing, "It's done on purpose, it's more comfortable for third person games."

Similarities with Other Titles

A notable number of players have compared the size discrepancies in Resident Evil to scaling issues in different games. One quoted example referenced Grand Theft Auto IV, where characters face similar oversized objects, with a door being described as "twice the size of Niko, enough to fit 3 ppl walking at the same time." This trend in game design seems widespread, sparking further discourse.

Community Feedback and Humor

Forum discussions brim with positive, negative, and light-hearted remarks. One player humorously stated, "Gnomes are the real G-Virus," poking fun at the game's lore while playing off the car's size. Another remarked, "This happens in GTA4 too," reinforcing the idea that scaling issues are a recurring design mishap across franchises.

Interestingly, some players recognized how these scaling issues become prominent in virtual reality, particularly when flat screen games like Resident Evil 4 are ported to VR. This transition often magnifies previously unnoticed scale issues.

Key Takeaways

  • ๐Ÿš— Gamers report major scale discrepancies in cars in Resident Evil.

  • ๐Ÿ•น๏ธ Scaling criticisms extend to other popular titles.

  • ๐ŸŽญ Community humor showcases player frustration and creativity.

As the conversation continues, developers may consider this feedback vital for improving future game designs. What can studios learn from these ongoing discussions?