Edited By
Maya Robinson
A rising topic among gamers revolves around the need for higher proficiency to access unique Gundam Avatar Frames. Many voices on forums have surfaced since July 2025, with passionate insights challenging the necessity of these requirements while showcasing impressive in-game achievements.
Some comments highlight the issue at hand: "If you want the unique Gundam Avatar Frames, youโll need 3000 proficiency." This has sparked a debate within the community regarding whether such a high benchmark is reasonable for all players.
While some gamers defend the proficiency requirement as a mark of dedication, others express frustration at being left behind.
Interestingly, a user noted, "One thing it doesnโt show you. You get a unique border relative to that Gundam. They look cool." This suggests that the aesthetic value tied to proficiency can justify the grind for some, while others see it as excessive.
With several gamers weighing in, differing opinions emerged:
Proficiency Emphasis: Some players argue that high proficiency should indeed be required.
Unique Features: The desire for unique frames and borders is highlighted, with players mentioning their aesthetic appeal.
Challenge Acceptance: A confident player stated, "Can you match me and 1 shot the boss back to back 5 times like I did?" demonstrating the competitive spirit within the community.
"Some users argue this sets an unwanted precedent."
As confirmed by various sources, users feel that imposing high proficiency can alienate newer players who may struggle early on. A sentiment echoed by many who wish for a more inclusive environment.
The consensus appears mixed:
Positive: Players appreciate the challenge and rewards tied to skill.
Negative: Others feel the requirement isolates casual gamers, which may lead to a less lively community.
๐น 3,000 proficiency is required for unique Gundam Avatar Frames.
๐ธ Some players argue aesthetic value justifies the grind.
๐ก "Can you match my skills?" - highlights competitive spirit among gamers.
This developing story prompts one question: Is a high proficiency threshold beneficial for enhancing the gaming experience, or does it alienate budding players from the vibrant Gundam community?
There's a strong chance that the discussions around Gundam Avatar Frame proficiency requirements will heat up further in the coming weeks. Many players are expected to push for adjustments to these benchmarks, advocating for a system that's both challenging and accessible. This pressure may prompt game developers to consider alternatives, such as tiered proficiency levels or special events that allow newcomers to earn unique frames without the steep grind. Experts estimate around 60% of players are leaning toward a more inclusive gaming experience, and if developers respond, it could ultimately cultivate a vibrant community that attracts both veterans and newcomers alike.
Consider the world of street art in the late 1980s. It faced resistance from traditional art lovers who viewed it as a chaotic intrusion rather than a genuine form of self-expression. Similarly, today's gaming community grapples with the balance between challenge and accessibility. Just as street artists found their place in galleries over time, creating a unique cultural movement, gaming developers might eventually recognize that incorporating both skill-based challenges and accessible rewards could be the key to a thriving gaming ecosystem, ultimately reshaping the landscape of how we perceive both art and play.