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Insights from mathieu cote: fnaf and dbd collaborations

Mathieu Cote Speaks on DBDโ€™s FNAF Collaboration & Future Prospects | Player Sentiment Shifts

By

Zainab Ahmed

Jun 13, 2025, 09:51 AM

Updated

Jun 14, 2025, 03:56 PM

2 minutes of duration

Mathieu Cote talking about DBD collaborations with FNAF, showcasing character designs and game content
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Mathieu Cote, a key member of the Dead by Daylight (DBD) development team, shared crucial insights about the collaboration with the Five Nights at Freddy's (FNAF) franchise and the evolving dynamics of the game. Recent player feedback has sparked a debate about future collaborations, as fans weigh in.

The Importance of Player Feedback

Cote reaffirms that players are essential partners, stating, "DBD wouldnโ€™t be what it is today without us." His gratitude emphasizes how community involvement influences game development. However, some players express concern over potential collaborations that might compromise the gameโ€™s horror essence in favor of mainstream franchises.

Addressing Collaboration Concerns

In light of community input, Cote acknowledged ongoing considerations about future collaborations, including discussions around integrating unexpected music licenses. A notable comment shared on forums remarked, "Do I WANT DBZ in DBD? No, but I recognize the potential for creative adaptations." This highlights the divide within the player base.

FNAF Chapter and Survivors

Cote explained why a survivor wasnโ€™t included in the FNAF chapter, emphasizing that FNAF protagonists are typically played from a first-person perspective. According to him, this limited the viability of adding recognizable candidates. Interestingly, he mentions they could have included one, but opted to focus on the map and Springtrap instead.

"The survivor experience was really important," Cote highlighted, ensuring innovative gameplay against Springtrap remained a priority.

Speculation on Future Characters

Players have brought forward numerous ideas for potential future characters, ranging from classic horror icons to more niche personalities. Cote noted that while collaborations with Japanese licenses and classic horror characters like Chucky and Sadako remain on the table, they face unique challenges in adaptation.

Interestingly, a forum user brought up the potential of characters like "the Predator" and mentioned the importance of finding relatable characters with flaws, as Cote reiterated the desire to avoid "pure hero" types in DBD.

Key Insights from the Discussion

  • โ–ณ Cote confirmed plans for more collaborations with Japanese franchises, reinforcing the gameโ€™s global appeal.

  • โ–ฝ Players voiced frustrations over the direction of potential collabs, expressing particular unease with suggestions like Dragon Ball Z, which they feel strays from the horror roots.

  • โ€ป Cote reiterated that actors retain control over their likenesses, ensuring accurate representation in the game.

As the dialogue between developers and players evolves, Coteโ€™s candid responses indicate a commitment to maintaining the horror essence of Dead by Daylight. With anticipation growing for what's next, community insights will likely continue to play a significant role in shaping the gameโ€™s future.