Edited By
Maya Robinson

A recent discussion among Dungeons & Dragons fans shows a split opinion on the ideal maximum level for beginner players. As new Dungeon Masters (DMs) gear up for summer campaigns, the question of starting levels and progression takes center stage.
The initial query posed by an inexperienced DM revolved around setting a maximum level for characters in a guided beginner's game, suggesting a cap of level 5 to manage difficulty without overwhelming newcomers. Players with zero experience can struggle with the complexities of D&D, raising concerns about bypassing lower levels.
Many experienced DMs emphasize the importance of beginning at level 1. They argue that the early levels act as essential tutorials. "Every level is a tutorial for the next," one user noted, suggesting that rushing players to level 3 might hinder their learning experience. Starting at lower levels allows players to grasp essential mechanics without becoming overwhelmed by choices and complexities.
"You need to let everyone learn the game mechanics, and thatโs easiest at the lowest level," said another commenter, emphasizing patience and gradual progression.
Others highlight the flexibility required in any campaign. Experienced players remind new DMs that campaigns will naturally evolve. As one put it, "Plans will change with the campaign. Itโs perfectly fine to say โIโm not sure where weโll end yet.โ"
New DMs are encouraged to remain adaptable, focusing on the enjoyment of the game rather than strictly adhering to preset levels. Running one-shots or quick sessions at level 1 might help gauge player interest and enjoyment before committing to longer campaigns.
Interestingly, there's also a push for utilizing popular modules like The Lost Mines of Phandelver, which provide structured guidance for both new DMs and players. Many consider it ideal for onboarding newcomers effectively.
๐น Starting Level: Most experienced DMs recommend beginning at level 1 for foundational understanding.
๐ธ Flexibility is Key: DMs should adapt their plans based on player enjoyment and engagement.
โฆ Use of Modules: Leveraging modules like The Lost Mines of Phandelver can simplify the onboarding process.
As the summer of new adventures approaches, the conversation among prospective DMs continues to evolve, testing boundaries and expectations in the world of tabletop gaming. Will proactively starting at lower levels lead to a more engaged and informed player base? Only time will tell.
There's a strong chance that more new DMs will embrace the idea of starting campaigns at level 1 in the coming year. As communities share best practices, it's likely that we could see up to 70% of new DMs adopting this approach. This trend stems from the understanding that familiarity with fundamentals leads to greater player retention and satisfaction. If DMs prioritize gradual skill development, it may ultimately foster a more engaged player base, enhancing the overall experience across games and platforms.
Looking back at the rise of online multiplayer games in the early 2000s offers an interesting parallel. Just as many players struggled to adapt to the vast choices in initial RPGs, leading to an influx of beginner guides and simplified entry points, today's new DMs face a similar challenge. The eagerness to level up quickly often clashes with the need to learn the game's basics. This cycle of seeking simplicity as a means to enjoy gameplay mirrors the ongoing evolution in Dungeons & Dragons; both highlight the importance of patience and understanding in cultivating a love for the game.