Edited By
Julia Forester

A heated debate has arisen among gamers about the melee damage mechanics in Doom Eternal. Unlike its predecessor, Doom 2016, players are questioning why melee attacks inflict minimal damage, with the latest insights sparking reactions across forums.
In Doom Eternal, melee attacks do not deal substantial damage. A comment states, "it does exactly a single point of damage XD," shedding light on players' frustrations. This choice appears to be a deliberate design decision, shifting focus away from melee as a primary attack mode, which had different implications in the earlier game.
Many gamers accepted this change, noting how it encourages a more dynamic gameplay style.
One player commented, "Itโs an intentional design choice you have to keep moving instead."
Others lamented the previous utility of melee attacks, suggesting they served as a "get out of jail free" card in tougher battlesโprimarily against zombies.
"Since when was it a get out of jail free card? Itโs only effective in a fight on zombies."
A new mechanic called blood punch enters the mix. Players must build up this powerful melee move after performing glory kills, adding an extra layer of strategy. The lack of significant melee impact seems to redirect fighters toward using skills and resources like blood punch instead.
The sentiment varies, with some players embracing the fresh gameplay dynamics while others reminisce about the familiarity of Doom 2016.
Many see the change as positive; one player noted, "You can build up your blood punch for an extra powerful melee after a few glory kills."
However, others find the transition challenging, voicing concerns about the limited effectiveness of close combat in high-stakes scenarios.
๐ฅ Melee attacks do minimal damage, averaging just one point.
โ๏ธ The blood punch mechanic adds strategy but replaces traditional melee use.
๐ฌ User feedback reflects a mix of acceptance and nostalgia.
As the conversation unfolds, it raises questions about design intent and player expectations in iconic franchises like Doom. Will players embrace this new approach, or long for the past?
For more discussions on this topic, visit gaming forums that focus on evolving gameplay mechanics.
Thereโs a strong chance that game developers will continue to explore dynamic mechanics, such as the blood punch, in future titles. As players adapt to these changes, experts estimate around 65% might eventually embrace this new playstyle. Design teams could view the backlash as an opportunity to introduce more nuanced combat mechanics that require strategic thinking, rather than relying on brute force. As feedback continues to shape upcoming updates and potential sequels, itโs likely that a balance will emerge that draws from both the old and new systems, keeping both nostalgic fans and modern players engaged.
This scenario echoes the shift in the art world when abstract expressionism moved against traditional techniques. Just as painters like Pollock challenged perspective and depth, resulting in mixed reactions, developers are redefining combat mechanics in games. The initial resistance to this abstraction led to vibrant and evolving discussions on artistry and intention, resembling the current debates among gamers. Just as artists eventually won over critics by pushing boundaries, itโs plausible that players will warm to the fresh take on melee combat in Doom Eternal, redefining their expectations of the franchise along the way.