
The launch trailer for MENACE, a sci-fi tactical RPG, has ignited conversations on gaming forums since its debut. Players are divided on the game's core gameplay mechanics, with both excitement and skepticism reflected in the feedback.
While some players express enjoyment regarding the systems shown in the demo, many highlight significant concerns about combat mechanics. A player stated, "Definitely a wait for a couple updates for me personally the actual combat and gameplay experience wasnโt really as good as I expected."
Another echoed this sentiment, sharing theyโve put in over 2000 hours in XCOM 2, yet find the absence of custom characters a major setback: "the lack of custom characters saps all my interest."
Interestingly, some players report a different experience. One commented, "I played it all evening, and I like it a lot Menace seems much more my speed." This highlights a clear split in player sentiment.
Combat Mechanics: Many users criticized combat as clunky, with one stating that it felt like "a stepdown from Battle Brothers." Conversely, another praised it for its "unexpected ways the cover mechanics work" and noted that "the combat is much more fun with the meta elements of the campaign."
User Interface and Accessibility Issues: Concerns were raised about the absence of UI scalers and readability issues, but one noted that controls were decent. An early access review indicated players might face a steep learning curve, suggesting simpler missions to ease players into the game.
Demand for Character Customization: A significant number of comments lamented the lack of character creation. A comment highlighted, "I absolutely canโt fathom why any developer would want to make an XCOM-like without the defining feature that holds those games together." This frustration could alienate potential fans.
"I find unique characters way better than randomly generated guys," stated one gamer, emphasizing the impact of character depth in tactical games.
The general sentiment remains mixed. While some players show cautious excitement about future updates, othersโ disappointment over combat mechanics could pose a risk to MENACE's success. Developers will need to address these critiques effectively.
โ Mixed Reactions on Combat: Combat systems receive harsh criticism, yet some players enjoy them.
โ๏ธ Improvement Needed in Accessibility: Many players want better user interface options and simpler missions.
โ Customization Frustration: Lack of character customization could deter potential fans and limit engagement.
As the developers move forward, addressing the mixed feedback and focusing on enhancements will be crucial to maintain interest in MENACE. Will they adapt? Only future updates will reveal the answer.