Edited By
Omar El-Sayed

A growing number of people are expressing frustration over the lack of connectivity between multiplayer maps from older titles, specifically questioning why the maps from Resistance arenโt combined with those from SE5. This situation has sparked a heated discussion about game development practices and monetization strategies.
Many have noted that the current approach seems more focused on profit than providing quality content. One commentator quipped, "They are relatively smart at milking people for cash. Itโs just a money grab." This sentiment captures the broader frustrations noted in the user boards.
Another active participant in the conversation lamented the massive size of games today, suggesting that splitting the campaign and multiplayer could offer a better experience. "Maybe itโs time Rebellion split the campaign and multiplayer!" they stated, highlighting a segment of players willing to invest in downloadable content (DLC) for extra multiplayer maps.
Despite some satisfaction with the current multiplayer maps, users argue they fall short in comparison. One player remarked, "Multiplayer maps in SER arenโt bad per se but really lacking compared to SE5 or SE4." The predominance of open-map designs leads to frustrations with dominating players controlling gameplay, causing some to reconsider their commitment to the series.
"Are we finished with SER MP maps now?"
Concerned gamer
โพ Many feel that the monetization strategies prioritize profits over player experience.
๐ Thereโs a call for the splitting of campaigns and multiplayer to enhance flexibility and content access.
โ Multiplayer maps suffer from a design that may favor skilled players, leading to frustration among the general player base.
With dwindling new players entering the scene, it raises the question: Are game developers focusing on the right aspects to retain their community? Amidst persistent whispers of going back to older games, the community sentiment appears more skeptical than ever over current efforts for map development.
Curiously, the longing for more engaging multiplayer settings may very well shape discussions around future game releases.