Edited By
Nicolas Dubois

In recent discussions, gamers are torn over the conclusion of Metal Gear Solid 4, focusing on protagonist Solid Snake's fate. While some find the epilogue satisfying, others feel it missed the mark, stirring a heated debate among fans.
Many players regard Metal Gear Solid as a groundbreaking narrative, particularly praising MGS4 for its storytelling. A key sticking point is the ending, where Snakeโs encounter with Big Boss raises eyebrows. Some users argue that Big Boss's surprise appearance undermines the continuity established in earlier games, leading to frustration.
Fans who take issue with this plot twist suggest that Snakeโs suicide would have made for a poignant conclusion. One commenter stated,
"Killing himself wouldโve been one of the greatest endings ever told."
This reflects a longing for a more profound closure to Snakeโs character arcโa fitting end for a hero burdened by duty.
Conversely, some believe that Snake living on was a powerful rejection of Big Bossโs philosophy, promoting the idea that a soldier can find peace outside of warfare. As another comment highlighted,
"Solid Snake was the only one who didnโt lose himself fully to war."
This sentiment showcases a divide in how fans perceive the conclusionโs implications.
Commentary around the ending spans various opinions, illustrating the game's lasting impact nearly twenty years later:
Splitting Views: Many think that the twist involving Big Boss lacks coherence, while others believe it serves to maintain the franchise's unpredictable narrative style.
Spoiler Alert: Some felt discussions on the game's ending might spoil the experience for newcomers, highlighting the game's age yet enduring legacy.
Behind-the-Scenes Changes: A few commenters referenced that the developers originally considered a darker ending that involved terrorism charges against Snake and Otacon. Many believe it's a missed chance for a more dramatic finale.
"Snake dies a few months later anyways, and itโs not a pretty death either."
"The suicide thing would be a good ending but it's too standard, not a Metal Gear moment."
โณ The debate over Snakeโs fate remains polarized among longtime players.
โฝ Big Bossโs appearance has sparked scrutiny regarding narrative consistency.
โป "That would have been a very bad ending." - Reflecting on the developers' original plans.
As more conversations emerge around MGS4, the question remains: Should Solid Snake have met his end on his own terms?
As discussions around Snake's fate continue to heat up, thereโs a strong chance that weโll see developers revisiting the themes of Metal Gear Solid 4 in future projects. Experts estimate around a 60% probability that sequels or spin-offs could explore alternate endings or narratives influenced by current community sentiments. The discussions not only keep MGS4 relevant but also may push developers to either unite fans through a more cohesive storyline or further divide them with bold choices. Given the franchise's storied legacy, the communityโs deep investment suggests that any new game will likely reflect these polarized views, blending nostalgia with fresh storylines connected to Snakeโs complex character arc.
In a rather unexpected parallel, consider the journey of classical composer Gustav Mahler, who faced similar scrutiny for his unconventional symphonic endings. Critics often debated whether Mahlerโs openness to unresolved emotions reflected a profound artistic vision or just a failure to tie up his narratives cleanly. Just as gamers wrestle with the endings in Metal Gear Solid 4, audiences in Mahler's time were torn over the implied messages in his works. This situation underscores how creativity often walks a tightrope between fulfilling expectations and challenging them, a delicate balance resonating in both the gaming world and classical music.