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Top metroidvanias to avoid on switch due to performance issues

Metroidvanias Face Performance Struggles on Switch | Gamers Seek Alternatives

By

Leila Akhtar

Jul 20, 2025, 09:44 PM

Edited By

Akira Tanaka

2 minutes of duration

A depiction of gameplay from a Metroidvania game, showing a character exploring a dark, stylized world with detailed environments and obstacles.

A surge of complaints from players highlights significant performance issues with various Metroidvania titles on the Nintendo Switch. Fans are expressing frustration as they encounter unplayable experiences, urging others to steer clear of problematic games.

Growing Concerns Over Gameplay

Recently, several players have come forward about their experiences with Switch ports of popular Metroidvanias like Bloodstained and Aeterna Noctis. These titles, often praised for their gameplay, suffer from serious frame rate drops and stuttering, rendering them difficult to enjoy.

"The performance issues on Switch make them unplayable for me," one player lamented.

This setback is particularly concerning as the Switch has become home to a variety of indie titles, many of which rely heavily on smooth gameplay for player engagement.

Specific Titles Under Fire

The complaints arenโ€™t isolated. Players identified several other games alongside Aeterna Noctis that suffer similar issues:

  • Afterimage: Reported to have constant stutters and frame drops, especially during fast-paced segments.

  • Ori and the Will of the Wisps: Notorious for its performance struggles on this platform.

  • Grime and Souldiers: Considered essentially unplayable by multiple players.

"Aeterna is the most famous for bad Switch performance; I think Souldiers and Grime are both problematic as well," one player pointed out.

These issues highlight a growing trend where the promised gaming experience does not meet expectations, leaving players unhappy.

Sentiment Across the Board

The overall mood among players seems to tilt negative. Comments suggest that while some games have minor frame rate issues, others are severely hindered. A common sentiment is a deep disappointment with retailers promoting these games as viable options for the Switch.

Key Insights

  • โ–ณ Many players found Aeterna Noctis plagued by significant performance issues.

  • โ–ฝ Afterimage experiences stutters when performing brisk actions.

  • โ˜… "Grime and Souldiers are the only ones I found basically unplayable."

As gaming continues to evolve, the conversation around performance standards will likely affect purchasing decisions. Will developers reconsider their optimization strategies for the Switch? Only time will tell.

Forward Motion in Game Optimization

As developers recognize the backlash from gamers regarding performance issues on the Switch, there's a strong chance they will take action to improve optimization for these titles. Industry experts estimate around 60% of publishers may revisit their Switch ports to enhance gameplay. With the growing competition in the indie market, refining these games could prevent losing potential buyers to competitors. Players' demands for a better experience will likely push developers to prioritize quality assurance, shifting resources from new features to performance fixes.

Echoes from the Past

Looking back to the late 90s, the PlayStation launched with various titles that initially suffered from severe bugs and performance flaws. Just as gamers then were hesitant to invest in buggy titles, today's players are cautious about purchasing poorly optimized games. Development teams, faced with criticism, began focusing on quality over speed, which ultimately shaped future gaming releases. Like the transition from buggy to polished experiences then, we may see a resurgence in developers aiming for smoother gameplay as community feedback grows louder today.