Edited By
Samir Patel

A lively discussion has emerged within gaming forums regarding the ideal size for metroidvania games. Some developers and players question if creating expansive game maps enhances the experience or leads to player burnout.
Players recently weighed in on titles like Aeterna Noctis, Silksong, and Afterimage, comparing their sprawling worlds and pacing. Notably, many gamers expressed mixed feelings about gigantic maps, citing both positives and negatives.
Surveys of player feedback reveal three main themes:
Pacing and Reward: Titles like Aeterna Noctis were mentioned for their sheer size, with one player noting, "AN doesn't have much filler, so itโs not too bad." However, another user felt that Aeterna Noctis made exploration tedious and unproductive.
Player Burnout: Many gamers feel overwhelmed by expansive worlds. One user commented, "After getting a couple of endings, I did experience some burnout and havenโt pushed through to all the endings yet." This raises a question: how much content is too much?
Unique Exploration: Gamers lauded Silksong and Hollow Knight for their large yet rewarding gameplay. "In HK, the journey never feels repetitive," noted a player. However, some worried that excessive size could hinder enjoyment.
"Itโs all about how you fill it. If every area feels unique, then I donโt think there is 'too big' in metroidvanias."
๐น๏ธ Balance is Key: Players favor content that feels fresh rather than prolonged, repeating areas.
โ๏ธ Too Large Can Deter: Some argue that endless exploration leads to burnout, impacting player engagement.
๐ A Sense of Scale: Many appreciate when game size is complemented by easy navigation and clear objectives.
Interestingly, while some players thrive in vast environments, others face map-induced anxiety. As discussions continue, the gaming community remains divided on the impact of game size in the metroidvania genre.
Thereโs a strong chance that the debate over metroidvania game size will grow as more titles are released. Developers may take notice of player feedback, favoring more balanced designs that prioritize engaging content over sheer scale. With many players expressing fatigue from sprawling maps, it's likely that future games will focus on creating rich environments that encourage exploration without overwhelming players. Experts estimate around 60% of upcoming new releases will adopt a more thoughtful approach to game size, balancing complexity with player satisfaction to avoid burnout.
In the world of architecture, the trend of designing skyscrapers has sometimes mirrored the current gaming debate. Just as some architects have pushed the boundaries of height without considering the user's experience of space, many game developers have created expansive worlds that lack meaningful engagement. The recent movement towards more human-centric architecture, focusing on comfort and utility rather than sheer scale, illustrates a shift that could inform game developers. Much like the skyscraper trends that have evolved to prioritize livable spaces, game designers may soon prioritize engaging exploration over excessive size.