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Player disappointment over 'minding your own business' quest rewards

Players Weigh In | Disappointment Grows Over Shop Quest Rewards

By

Ethan Price

Feb 7, 2026, 11:25 PM

Edited By

Maya Robinson

3 minutes of duration

A player sitting in front of a game screen, looking frustrated after completing the Minding Your Own Business quest, with shop items displayed in the background.
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A wave of players is expressing frustration over the recent โ€˜Minding Your Own Businessโ€™ quest update, which many found underwhelming. The quest, part of a larger gaming experience, has sparked heated debate on player forums since its release on February 7, 2026.

Context of Discontent

Players like one user mentioned finishing the quest only to feel let down by its rewards. "Owning a shop should be a bigger deal," they stated, highlighting the disparity between effort and outcome.

The primary disappointments revolve around:

  • Limited Shop Customization: Instead of naming their shops freely, players are locked into three unappealing options.

  • Inflexible Shop Management: Unlike the Room of Requirement, the shop has minimal customization features and players can only sell clothes for a meager 10% markup.

  • Inventory Management Issues: Many report a struggle with inventory slots, feeling that the ability to sell items directly from their gear menu would significantly enhance gameplay.

A Mixed Bag of Reactions

Despite the negative feedback, a segment of players stay optimistic. One user remarked, "I think itโ€™s one of the best side quests in the game" but shared disappointment about the lack of realistic selling options, echoing sentiment that the development team may have run out of time to expand features.

"There was no real challenge in the quest," another commented, expressing frustration over prolonged gameplay without substantial reward.

Interestingly, while some players enjoyed the creepy vibe of the quest, not everyone felt the same thrill. Many noted it lacked the intended scare factor, comparing it to mundane tasks in the game.

Key Observations

  • โœฆ Players desire a more engaging gameplay feature that allows greater customization and sales potential.

  • โœฆ Comments reveal a strong sentiment towards enhancing inventory management options for a smoother experience.

  • โœฆ "The quest itself was fun but the reward is ridiculous," highlighted a common feeling of disillusionment.

Curiously, the quest could have capitalized on more interactive elements, such as integrating a more complete selling feature allowing players to offload various items directly. While the excitement about new quests is palpable, the implementation may need to be examined to better meet player expectations and excitement.

As this conversation continues to grow across forums, it remains clear that while the intention may have been strong, the execution has left players yearning for more.

What Lies Ahead for โ€˜Minding Your Own Businessโ€™ Quest?

Thereโ€™s a high probability that the game developers will address player feedback in the next update. This includes a possible expansion of shop features and customization options, which experts estimated could happen within the next six months. Given the volume of player discontent, itโ€™s likely that tapping into this feedback loop will be crucial for retaining a loyal player base. Furthermore, the developers may be exploring ways to implement more flexible selling options and inventory management, as these have been significant points of contention among the community. Such adjustments could turn the tide in favor of the quest and restore some goodwill.

Past Echoes: The Shopkeeperโ€™s Dilemma

In the late 1980s, video game designers navigated a similar quandary with the release of simulation games. Players were often disappointed by limited interactions and features in shop management, much like the current sentiment. This struggle mirrored that of small business owners adapting to shifts in consumer expectations, just as developers are facing demands for deeper gameplay today. The pressure to innovate while managing timelines can stir frustration among both creators and players. The journey remains the same, reflecting a universal truth: the balance between ambition and practicality in any venture is a delicate dance, and oversights can spark waves of dissatisfaction that resonate long after the initial release.