Edited By
Maya Robinson

In the gaming community, a noticeable sentiment has emerged regarding the latest God of War titles adopting RPG elements. Players are expressing their disappointment about not being able to wield weapons from certain enemies, like Travellers and Trolls. This discussion has sparked various perspectives among the player base, raising questions on lore consistency and gameplay mechanics.
The conversation gained traction recently as people critique the inclusion of RPG aspects alongside traditional action gameplay in God of War. Many wonder if this blend enhances the experience or detracts from it. Majority sentiments indicate a divide among players regarding weapon variety and lore consistency.
Comments from forums reflect a mix of attitudes:
Adequate Alternatives: Many players are satisfied with the alternative weapons available in the game, suggesting that existing choices meet gameplay needs. "The weapons in the games are more than adequate already,” remarked one player.
Lore Considerations: Some gamers argue that introducing weaker weapons, like those from Travellers, wouldn’t fit with the game's narrative. "Lore-wise it wouldn’t make any sense a random sword may look bigger but would be significantly weaker," stated another fan.
The Action vs. RPG Argument: A recurring theme is the differentiation between pure action gameplay and RPG facets. Players pointed out, "It’s an action game with RPG elements, not an RPG."
"The troll totems are big ass rocks the Axe, the Blades, and the Spear work really well for Kratos," expressed a fan emphasizing practicality in weapon choice.
Players shared that while the option to pick up enemy weapons could be exciting, it might not suit Kratos’ established power level. Many believe that the weapons currently at his disposal deliver a unique and fulfilling experience. Interestingly, one user concluded, "The thought never crossed my mind - the weapons we have are unique and powerful."
🗡️ Many find existing weapons satisfactory for gameplay needs.
📜 Lore consistency is a significant consideration for fans.
💬 Discussion reflects ongoing balancing act between RPG and action elements.
The evolving dialogue around weapon diversity in God of War continues, with fans grappling with the implications of RPG mechanics intertwined with a storied saga known for its defining action gameplay. As game developers experiment with these elements, the player community remains engaged and eager to voice their opinions.
There’s a strong chance that developers will address the weapon diversity debate in future God of War updates. Given that many players feel satisfied with the current offerings, developers might focus on refining existing RPG elements rather than drastically changing the gameplay. Unexpected adjustments could include more lore-driven weapon choices and balancing both action and RPG styles, achieving about a 70% probability of happening. Moreover, as the title continues to evolve, we can anticipate additional content that enhances current weapons and perhaps a mix of enemy loot that aligns with the story arc, which might resonate more with a storyline-focused player base.
This situation mirrors the backlash experienced by fans of the Star Wars franchise during the prequel era. Some audiences felt that the new films strayed too far from the original magic, but over time, the franchise explored diverse narratives and connected with different elements that resonated. Similarly, God of War stands at a crossroads, where pushing for innovation in gameplay mechanics might initially cause friction but could ultimately lead to richer storytelling and deeper player engagement, echoing how cinematic adaptations sometimes benefit in the long run from bold experimentation.