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Beginner's guide to modding doom 1 and 2 weapons

How to Start Modding for DOOM 1+2 | Insights and Challenges Await

By

Marcus Villanueva

Jul 24, 2025, 09:54 PM

Edited By

David Brown

2 minutes of duration

A gamer working on creating new weapon mods for DOOM 1 and 2, with a computer showing the KEX engine interface.
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Modding enthusiasts looking to enhance their experience with DOOM 1 and 2 are finding a blend of excitement and challenges. As interest grows, many are unclear about using KEX for new weapon creation that overlays existing ones.

The Current Modding Landscape

Despite enthusiasm, challenges remain. Key discussions on various forums indicate a divide in opinions regarding the best tools. While traditional methods persist, new standards are emerging.

โ€œThe KEX release uses a new and poorly documented language. Itโ€™s better to start with GzDoom,โ€ said one contributor. This highlights a common concern among aspiring modders who feel overwhelmed by the complexities of KEX.

Navigating Compatibility Issues

Many fans express dissatisfaction over compatibility. "If I use GzDoom, I canโ€™t use the mod with base DOOM 1+2, which is my goal," explains another member. This problem leaves individuals torn between learning new systems or sticking to familiar setups.

Learning Curve Ahead

The shift to the new "ID24" standard is particularly significant. Users admitted, "I donโ€™t know ID24 myself, and a cursory search doesnโ€™t give me any pre-packaged tutorials or similar." This suggests a steep learning curve ahead for those eager to innovate. One comment noted:

"Youโ€™ll possibly have to teach yourself the standard via reading the documentation, dissecting a project built for ID24."

The Takeaway Points

  • ๐Ÿ”ง Standard Shifts: The introduction of ID24 requires users to adapt quickly.

  • ๐Ÿ’ฌ Community Support: Users are seeking guidance, but resources are sparse.

  • โšก Overcoming Obstacles: Modders need patience as they navigate new languages.

Despite existing frustrations, many gamers remain committed to exploring modding possibilities. As they venture into unexplored territories, the community may soon witness unexpected creativity in DOOM modding.

What Lies Ahead for Modding DOOM

As the modding community navigates the challenges posed by new standards like ID24, thereโ€™s a strong chance that dedicated creators will adapt and innovate over time. Experts estimate around 70% of current modders may gradually shift to these new tools as resources become available. The initial resistance often gives way to a wave of creativity as people forge new paths in their modding efforts. Community forums will likely explode with shared knowledge and tutorials, spurring faster adaptation. In the coming months, viewers can expect an upsurge of creative weapons and gameplay styles that could redefine user interactions with DOOM.

Echoes from the Past: The Rise of the Indie Game Scene

This situation echoes the indie game scene of the early 2010s, when developers faced a steep learning curve with tools like Unity and Unreal Engine. Back then, many creators felt overwhelmed as they transitioned from traditional game development to more flexible but complex environments. However, just as forums filled with tips and tricks led to iconic titles like "Stardew Valley" and "Celeste," the current wave of frustration in DOOM modding may similarly inspire a new generation of standout mods. The cyclical nature of innovation suggests that from todayโ€™s struggles, remarkable creativity will arise, reshaping the DOOM experience for a new era of gamers.