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How to modify viewmodels in the quake engine

Modifying Viewmodels in Quake Engine | Community Seeks Solutions to In-Game Limitations

By

Samira Hossain

Jul 29, 2025, 12:46 PM

Edited By

Omar Ali

2 minutes of duration

A screenshot showing viewmodels in Quake with high field of view settings adjusted, highlighting cut-offs when playing as The Demoness in Hexen II.

A rising group of gamers is seeking assistance to modify viewmodels in the Hexen II expansion, Portal of Praevus. The issue arises when players, such as those controlling The Demoness, face viewmodel cutoffs at high field of view (FOV) settings.

Context of the Issue

During gameplay, the cutoff issue can impact immersion and performance. Those affected are looking for tools or methods to adjust viewmodels effectively. Commenters highlighted potential solutions, emphasizing the importance of community support in tackling this gaming challenge.

Community Solutions

Feedback from the community points to specific tools and ports that may assist users:

  • FTE: Some commenters suggest this program might work, though its compatibility remains unclear.

  • Quakespasm Based Ports: Mentioned as alternatives that certain users found useful for manipulating viewmodels.

"Only certain source ports can move the view model around, like Quakespasm and FTE." โ€“ Community Comment

Players express gratitude for shared information, with one user commenting, "Thank you very much for the tip! :)" This highlights a cooperative approach to problem-solving within the community.

Key Themes and Sentiment

The conversation reveals a mix of positivity and uncertainty as players explore solutions.

  • Seeking Tools: Users are eager for programs to modify viewmodels.

  • Community Support: Commenters support each other, offering tips.

  • Compatibility Concerns: Uncertainty over the compatibility of suggested ports with Hexen II.

๐ŸŒŸ

  • FTE and Quakespasm suggested as potential solutions.

  • Community feedback remains positive, showcasing a willingness to help.

  • Uncertainty persists regarding compatibility for Hexen II.

The gaming community continues to bond over shared challenges, seeking out solutions that enhance gameplay and community interaction. As this story develops, engagement within forums reinforces the collaborative spirit among players passionate about these classic games.

What the Community Can Expect Next

Looking ahead, thereโ€™s a strong chance that developers will prioritize addressing these viewmodel issues in future updates to Hexen II and its mods, especially given the organized feedback from the community. As more players share their experiences, forums may amplify calls for tools that enhance compatibility with existing ports. With a steady flow of suggestions, experts estimate around a 70% likelihood that a dedicated solution could emerge from community developers within the next few months, further fostering collaborative engagement among gamers.

A Parallel in Tech Evolution

In the realm of technology, the development of smartphones mirrors this situation remarkably. Just as mobile users initially faced limitations with app compatibility and performance, passionate developers rallied together to create solutions, leading to a major resolution. Instead of individuals struggling alone, their shared experiences turned into a collective push for industry innovations. The camaraderie exhibited among gamers over viewmodels echoes this tech journey, showcasing how communities transform challenges into opportunities for growth and creativity.