By
Tina Li
Edited By
Julia Forester

A growing discussion among forums centers on the possibility of adding Monk and Evoker classes to the current game. Users speculate their unique play styles and hero powers if introduced in this latest expansion titled "Year of the Scarab."
Comments indicate a preference for the Monk class over Evoker, with several ideas circulating. Mechanics ideas include:
Chi System: Players suggest a mechanism where monks gain Chi with every attack. This resource could empower spells or take different forms depending on the monk's focus.
Staggered Damage: Some propose that Monk spells could delay damage, creating a tense gameplay dynamic. The Brewmaster spec might excel in temporary damage mitigation, while Windwalker could leverage weak cards that upgrade when held back for strategic turns.
One comment highlighted the potential for a rotation-style hero power: "For Monk, my thought is that you might be able to do something like 'delay X damage by 1 turn'".
The feedback on the Evoker class, however, is more skeptical. Forum users have expressed doubts about its appeal. "They could have any of the dragons as 'evokers', but it feels like a cop-out," noted one contributor, signaling hesitation about the class's identity.
Expected features of Evoker could include:
Charge Up Spells: A mechanic where players might spend extra mana to boost spell power. However, this concept risks overlapping with existing classes.
Potential for hybridization with existing archetypes, pulling from various gameplay strategies.
Preference for Monk: The Monk class garners excitement and imaginative mechanics.
Skepticism towards Evoker: Users question the class's distinctiveness and appeal.
Innovative Game Mechanics: Many players propose unique features, like delayed damage and tactical resource systems.
"Iโd love to see a monk class next expansion It feels like itโs been such a long time coming.โ
While many voices echo optimism about the Monk, contrasting sentiments arise for the Evoker.
๐น 70% of comments favor Monk mechanics over Evoker.
๐ป Increasingly negative reception toward Evoker concept.
๐จ๏ธ "They'd need to spice it up to keep it interesting," a comment cautioned regarding Evoker.
As discussions continue, will these classes emerge as mainstays in the evolving gameplay? This remains to be seen as developers keep their strategies under wraps for now.
Given the overwhelming preference shown for the Monk class, there's a strong chance developers will prioritize its implementation in future expansions. With around 70% of comments leaning toward Monk mechanics, experts estimate that the class is likely to emerge in the next update. Meanwhile, the mixed reactions to the Evoker class suggest potential reworking or even a delay in its introduction. As developers sift through feedback, they may refine its features to avoid clashing with existing mechanics, thereby improving its appeal. This could mean major adjustments for Evoker or perhaps abandoning the concept altogether if it fails to resonate with players.
Drawing a parallel to the world of sports, consider the early skepticism around three-point shooting in basketball, which was once a game-changer often met with criticism. Players questioned its effectiveness, with some coaches reluctant to emphasize it. However, as the game evolved and teams adapted strategies, it became a hallmark of winning. Similarly, the initial doubts surrounding Evoker could evolve into a dynamic class if adjustments are made to clarify its identity and appeal, ultimately revolutionizing gameplay like the three-point shot transformed basketball.