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Do most gamers really not finish video games?

Most Gamers Donโ€™t Finish Games? | New data sparks debate

By

Liam O'Sullivan

May 25, 2026, 10:09 PM

Edited By

Carlos Gomez

2 minutes of duration

A group of gamers sitting together, talking about their favorite video games and sharing experiences, with game consoles and controllers on the table.
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A recent claim in gaming circles suggests that many players abandon games before completion. This assertion has reignited discussions about player behavior and gaming habits, stirring mixed reactions among the gaming community.

What's the Fuss?

While listening to a gaming podcast, a listener stated that "most gamers don't finish games." This sparked curiosity and prompted an exploration of player habits. Many in the community chimed in, sharing their own experiences and statistics from various games.

Community Feedback Highlights

  1. Completion Rates Shock: Players pointed out low completion rates for popular titles, such as only 25% finishing Cyberpunkโ€™s main story and about 41% completing God of War Ragnarok. One player noted, "The shocking part is how many don't even get through the intro."

  2. Open World Fatigue: Some gamers expressed that the expansive nature of open-world titles often leads to abandonment. "I used to enjoy open world. They became a chore, leading me to DNF many games," a community member remarked regarding Horizon Forbidden West.

  3. Backlogs Are Real: Many admitted to having unplayed games in their libraries, citing other priorities and a lack of engagement. An avid player shared, "I have 35+ games still to start in my PS library. I donโ€™t buy games anymore since mid-2025."

Key Observations

"I canโ€™t imagine starting a game and not finishing it," expressed one player, highlighting the divide in gaming experiences.

Surprisingly, achievement tracking shows that a significant number of games are left unfinished, raising questions about the value of long play sessions for some types of players.

Other feelings simmer beneath the surface too, with players feeling pressure to complete games to validate their purchases.

Takeaways ๐Ÿ“Š

  • Completion Rates Vary: Only 14% finished Robocop, indicating varied engagement.

  • Growing Backlog: Many gamers admit they own games but never play them.

  • Changing Preferences: More players are opting for shorter, linear stories.

The game journey seems to change with time and mood, leading to evolving habits among gamers. As gaming becomes more diverse, what strategies can keep players engaged to the end?

Coming Trends in Gaming Engagement

There's a strong chance that developers will shift focus to shorter, more engaging experiences as completion rates decline. Player demand for concise narratives suggests that games averaging around 10 to 15 hours might become the standard, possibly increasing their market success. Experts estimate around 60% of major titles in 2027 could follow this trend, driven by a need to retain player interest and adapt to their changing habits. As long play times become less appealing, developers might prioritize tight storytelling and replayable content to keep players returning to their titles.

A Historical Reflection on Completions

This scenario bears a striking resemblance to the film industry in the early 2000s, where lengthy blockbusters started losing box office appeal in favor of quicker, snappier films. Just as audiences preferred lighter, quicker entertainment to lengthy epics, gamers today are leaning toward experiences that can be enjoyed in shorter, more digestible chunks. The rise of streaming platforms has transformed how stories are consumed, moving away from long series for binge-watching to compact hits that cater to busy lifestyles, mirroring the gaming push towards completion-friendly formats.